By DevRossKp
on Fri, 06/21/2013 - 13:15
First of all thanx alot for the help in removing the 3d teapot on the target image. I have followed the following provided link : https://developer.vuforia.com/forum/faq/android-how-do-i-render-2d-image-target
It is working fine on the handset samsung s2 (4.0.3) & samsung glaxy s+ (2.3.2). But when I test my application on samsung galxy tab 2 (p3110 7 inch tab, os 4.0.3), I am getting the black texture on the target images. I am not getting why is it happening. Please help me. Thanx in advance....
Black Texture is appearing on the target
Hi, getting a black texture often indicates that the particular image cannot be used as a texture;
this can be caused for instance if the source image has non-power-of-two dimensions, and the graphics card of your device does not support NPOT textures;
Black Texture is appearing on the target
Thanx alot
Black Texture is appearing on the target
Glad that I was able to help.
you're welcome.
Black Texture is appearing on the target
I ran into this recently on iOS and thought I'd share my findings.
Indeed, my textures were "NPOT" (Not Powers Of Two) in dimension, but rather than changing the texture size, I found this answer on Stack Overflow:
http://stackoverflow.com/a/11608070/397210
Hi! I just solved this
Hi! I just solved this problem and I'd like to share my methods with you. The key problem is not about the texture size( it doesn't need to be size of power of 2).