July 29, 2015

Try it On: Vuforia 5

Ready to take your apps to eyewear? Now you can! Vuforia 5 introduces support for mixed reality and all-new digital eyewear. Now you can combine AR and VR to develop even more immersive experiences and build apps for exciting new digital eyewear devices.

What's new:

Mixed Reality

For those of you eager to work with AR and VR, we've made it easy to use Vuforia with the Google Cardboard and Oculus Mobile (Gear VR) platforms to build mixed reality apps. You can use AR to attach a virtual experience to a product, or invite users to explore the outside of a product in AR and then get an inside look in VR. Vuforia also gives you a way to unlock additional VR content by scanning a target.

Natural Interactions with Virtual Buttons

User interaction for head worn digital eyewear isn't always intuitive so we wanted to give you a way to control the AR experience with your hands. With Vuforia, you can create virtual buttons that provide navigation and enable interaction with objects such as products and print media.

Hands-Free Apps for Enterprise

Enterprises need instructional apps that allow workers to remain hands-free while viewing digital content aligned to the real world. Vuforia lets you overlay 2D and 3D content while providing precise alignment so you can create valuable apps for assembly, inspection, repair, or training. Vuforia currently supports the Epson Moverio BT-200 and the ODG R-6. We're also proud to deliver optimized performance on devices featuring Qualcomm® Snapdragon™ processors like the ODG-R7 (available for pre-order).

The new SDK is available now – download today!

Download SDK

June 18, 2015

Submit your App for the 2015 Vuforia Vision Awards

The Vuforia Vision Awards are back and better than ever with more than $20K in prizes for the best apps made with Vuforia. There’s also a new category for apps using Vuforia and Unity – the Unity Developers’ Choice Award – where the winning app will be chosen by votes from the Unity developer community.

We invite all of our developers enter to win! The deadline is July 30.

June 15, 2015

Cloud usage data now available

For developers using Cloud plans, we’re pleased to announce cloud reco usage data for apps built with Vuforia 4.0 or greater is now available. Use this data to measure user engagement and to decide whether you’ve chosen a pricing plan that includes the right amount of monthly cloud recos to fit the needs of your apps.

As a reminder, overages for recos above your plan’s limit will be measured starting August 1, 2015 and overage charges will begin appearing on monthly invoices starting in September. Therefore, be sure to monitor your apps’ cloud usage starting now and pay special attention in August. You have until the end of each month to select another Cloud plan with different usage allowances, and any change is applied retroactively to the beginning of the month.

View monthly reco usage data for your apps in the License Manager.

May 6, 2015

Thanks to all of you, we’ve seen record-breaking adoption of Vuforia 4.0 in a few short weeks. We are continuing to make enhancements to the SDK that we think you’ll like:

Ability to demo apps without a Vuforia watermark

We’ve changed how often the watermark is displayed on our no-cost Starter plan – it now appears only during the first app launch in a particular day. This is to support developers who want to do demos to clients without showing the watermark.
Read more

All features included with Classic plan

The Classic plan now includes our latest object recognition feature. This plan now supports the full range of targets including images, multi-targets, cylinders, user-defined targets, frame markers, text, objects – and our award-winning Smart Terrain™ technology.

Increased usage allowance for Cloud plans

For customers on the Bronze, Silver, and Gold usage-based plans, we have significantly increased the monthly reco allowance and have also reduced overage charges.

Use your apps without an Internet connection

We recognize Internet connectivity may not always be available when an end-user wants to use the app, so we’ve made changes to the SDK so your app will work without connectivity.

Share your Device Databases among multiple apps

Many of you have told us you want to share device databases with other apps you’re working on, so we’ve made it possible to use databases across multiple apps.