Sep 29, 2021

Vuforia Engine 10.2 is Available!

The Vuforia team is happy to announce our newest version of Vuforia Engine. Below are the key updates in this release, please be sure to check out the release notes for the full list.

  • Model Target Tracking Improvements:Model Target tracking using ADAPTIVE mode now provides more agility and accuracy when tracking models in motion with experiences that use Extended Tracking.
  • General performance improvements and bug fixes.

If you have questions about this release or other Vuforia Engine features, feel free to post on our community forums. Have an AR experience you’d like to share with us? Please send any videos of your Vuforia Engine application to vuforia-feedback@ptc.com.

Thanks,

Vuforia Engine Team


Aug 24, 2021

Announcing Vuforia Engine 10.1

Vuforia Engine 10.1 brings several improvements, including:

  • Improved VuMark detection and tracking, especially with VuMarks that are further away and/or smaller
  • Faster Area Target generation when using data from Leica scanners
  • Performance improvements and bug fixes

For more information, you can read the release notes here. Additionally, this release incorporates feedback from developers who got started on 10.0. Thank you for your contributions, and please keep the feedback coming!

Jul 29, 2021

Vuforia Engine 10 is Available!

Hello developers! The Vuforia team is excited to announce the release of Vuforia Engine version 10. This newest update introduces a brand-new API for faster and easier development, reduces the size and upload time of Model Targets with new compression technology, improves tracking for several of our leading target types, and more. Please be sure to check out the release notes for complete details.

Before You Update!

Please carefully review the version 10 migration guide. Since there are many significant changes to the API, you will need to update the code in your apps for them to function properly.

  • New Vuforia Engine API:This modernized API enables developers to create the same applications faster and more efficiently with fewer lines of code.
  • Enhanced Compression Technology:New compression technology will greatly reduce the upload times for Model Targets by up to 80% and the dataset size by 50%. This will result in a smaller application footprint and provide users with a faster, better performing application.
  • Automatic Simplification for All Users:We’re now offering our automatic Model Target simplification to all license holders! This simplification happens in the cloud and doesn’t require any additional effort from developers.
  • Improved Tracking: We continue to improve our tracking algorithms to respond to the ever-evolving hardware and platform needs of our developers. Targets will now snap faster and track more robustly in greater variety of conditions.
  • Simplified Installation for Unity Extension: In response to feedback, we’ve streamlined the process of installing the Unity Extension by delivering it as a .unitypackage.

If you have questions about this release or other Vuforia Engine features, feel free to post on our community forums. Have an AR experience you’d like to share with us? Please send any videos of your Vuforia Engine application to vuforia-feedback@ptc.com.


May 21, 2021

Join us for Vuforia Live on May 27

Vuforia Live is a half-day virtual event devoted to all things augmented reality, featuring sessions on the business value of AR, spotlights on real-world AR case studies, updates on PTC AR products, and a sneak peek into what the Vuforia team is working on next.

Visit the event website to register!


Mar 15, 2021

Vuforia Engine 9.8 is Available!

The Vuforia team is happy to announce new updates on how you can access the Model Target Generator, enhancements for Model Target testing, and new robust tracking for stationary devices. Below are the key updates in this release, please be sure to check out the release notes for the full list.

  • Offline Model Target Generator:: Using a provided authentication token, developers can now use the new Offline Vuforia Model Target Generator. (For approved Pro Licenses only. Please contact support.)
  • Model Target Scale Validation:: When using Model Targets a new STATUS_INFO value WRONG_SCALE will be reported to alert the developer if the Model Target does not match the physical size of the object being tracked. This event can be processed at runtime or used just in the development process.
  • Static Device Tracker:: This is ideal for applications where the device will remain static, like on a tripod or an overhead camera on a workbench. There is no need for the device to first be in motion for tracking to start. Perfect for toys, books, or even maintenance scenarios that require the use of both hands.

If you have questions about this release or other Vuforia Engine features, feel free to post on our community forums. Have an AR experience you’d like to share with us? Please send any videos of your Vuforia Engine application to vuforia-feedback@ptc.com.

Thanks,

Vuforia Engine Team


Mar 10, 2021

Vuforia Engine One Million Developers: AR

Creators Contest

Hello Vuforia Developers!

We are excited to announce that our Vuforia Engine community has reached one million registered developers, making this one of the largest AR developer communities online today. This is an extremely exciting moment for the Vuforia Engine team, and to say thank you for your continued support and contributions, we’re holding an AR Creators Contest! If you’d like to participate for a chance to win an iPhone 12 Pro Max or an iPad Pro 12.9, read the rules below.

Contest:

You can submit your video entry from now until April 19th under one of these two categories:

  • Best Student/Hobbyist* application (Prize: iPhone 12 Pro Max)
    • Application should use augmented reality for a specific purpose: Solving a problem, communicating a messaging, making a game or concept more engaging, etc.
    • Application should include an intuitive and clean UX.
    • Application should demonstrate a stable augmented reality experience.

*Student or hobbyist cannot work in the AR or VR industry professionally.

  • Most Innovative Use of Vuforia Engine (Prize: iPad Pro 12.9):
    • Application should demonstrate a unique or out-of-the-box way to use augmented reality.
    • Application should use augmented reality for a specific purpose: Solving a problem, communicating a messaging, making a game or concept more engaging, etc.
    • Application should include an intuitive and clean UX.
    • Application should demonstrate a stable augmented reality experience.

How to Enter:

  • Create a video of your Vuforia Engine AR application.
    • In this video tell us (verbally or with text) what your application does and why you chose Vuforia Engine.
    • This video should not exceed 60 seconds.
    • Review our video guidelines here.
  • Upload your submission on YouTube.
  • To enter your video into the contest, please fill out our contest form and provide us a link to your YouTube video here.

Feel free to share your submission video on social media with #Vuforia1MContest.

Please read all the legal rules and regulations here.

All videos entered have the chance to appear in our Vuforia Engine highlight reel that will be shared on social media at the end of the contest. Winners will be announced at the beginning of May. We can’t wait to see what you submit! If you have any questions please feel free to email vuforia-feedback@ptc.com.

Thanks,

The Vuforia Engine Team


Vuforia Engine 9.7 is Available!

New year, new version of Vuforia Engine. The team is excited to announce enhancements to our Model Target Generator, new scanner support for Area Targets, and updated functionality in the Area Target Creator application. Below are the key updates in this release, please be sure to check out the release notes for the full list.

  • Model Target Simplification: We’ve added a new model simplification process in the Vuforia Model Target Generator. This feature will simplify a 3D model in our secure Vuforia cloud by reducing the polygon count and number of parts to the optimal size for tracking a Model Target with your devices. (This feature can only be accessed with a paid ADVANCED TARGET ADD-ON for the Pro license.)
  • The Area Target Generator now supports scans from:
    • NavVis M6 and VLX mobile mapping systems.
    • Leica BLK360 and RTC360 3D reality capture solution. (Beta only)
  • Area Target Creator App (iOS only): Updated functionality within the application that allows users to delete Area Target datasets or share them with other users.
  • Documentation update: Based on community feedback our team has created in-depth documentation around how to use NavMeshes for navigating users through your Vuforia AR app and best practices for combining multiple Area Targets together to create a large Area Target.

If you have questions about this release or other Vuforia Engine features, feel free to post on our community forums. Have an AR experience you’d like to share with us? Please send any videos of your Vuforia Engine application to vuforia-feedback@ptc.com.

Thanks,

Vuforia Engine Team


Nov 25, 2020

Vuforia Engine 9.6 is Available!

The Vuforia Engine team is happy to announce that version 9.6 is now live! We’ve made some quality of life improvements to our Model Targets development process and have added support for the new Iphone 12 for scanning Area Targets. Below are the key updates in this release, please be sure to check out the release notes for the full list.

Model Target Generator

  • When creating a close-up guide view with Advanced Model Targets the Model Target Generator will now automatically calculate a suitable target extent for optimal detection.
  • Detection of Standard Model Targets has been enhanced to include a wider range of positions around the defined guide view for snapping to the model.

Vuforia Area Target Creator App

  • Developers can now create Area Targets quickly and easily on the new iPhone Pro 12!
  • The amount of scanning time supported in the application has been increased to 5 minutes to help developers capture larger spaces and include more details.

Unite Now 2020 Session:

  • Check out our Unite Now 2020 session on the value of spatial AR and how to create a Vuforia Engine Area Target! Watch here.

If you have questions about this release or other Vuforia Engine features, feel free to post on our community forums. Have an AR experience you’d like to share with us? Please send any videos of your Vuforia Engine application to vuforia-feedback@ptc.com.

Thanks,

Vuforia Engine Team


Oct 22, 2020

Vuforia Engine 9.5 is Available!

The newest Vuforia Engine release drops today! The focus of 9.5 is around usability updates for our advanced features and expanding our support to Unity AR foundation. Below our the key updates in this release, please be sure to check out the release notes for the full list.

Unity AR Foundation Support

  • Vuforia Engine now offers complementary support for AR Foundation for new and existing applications. Developers can utilize the advanced features in Vuforia Engine simultaneously with the features offered in AR Foundation, like Environment probes and vertical surfaces.

Model Target Generator

  • The Model Target Generator has been updated to offer a more intuitive and guided interface for creating Model Targets. Clear, separated tabs make it simple to adjust options like scale, orientation, model coloring, and tracking modes.

AR Session Recorder

  • Having unlimited access to locations and real-world objects to test AR applications can be difficult, especially now. With the Session Recorder, developers can record their AR experiences in the location, and then use that recording with Playback mode in Unity for editing and updating.

If you have questions about this release or other Vuforia Engine features, feel free to post on our community forums. Have an AR experience you’d like to share with us? Please send any videos of your Vuforia Engine application to vuforia-feedback@ptc.com.

Thank you,

Vuforia Engine Team


Sep 09, 2020

Vuforia Engine 9.4 is Available!

The team is happy to announce the release of Vuforia Engine 9.4 today! This new update focuses on enhancing our Model Target feature. We’re also releasing a new application, the Vuforia Area Target Creator, so that anyone can generate and test Area Targets. Below are just a few of the changes included in Vuforia Engine 9.4 – be sure to check out the release notes for the full list.

Area Targets

  • Creating Area Targets made simple! The Vuforia Area Target Creator application allows developers to easily generate an Area Target using a depth-enabled mobile device, such as the new iPads and iPhones (coming soon) with LIDAR scanners.
  • The Vuforia Area Target Creator also enables users to test the tracking and stability of existing Area Targets in their corresponding environments before developing content, such as one that have been created using other scanners.
  • Interested in giving Area Targets a try? Watch our newest tutorial video: Vuforia Engine: How to Create Area Targets.

Model Targets

  • The Model Target Generator now offers automatic coloring of specific part of 3D models. This process helps improve recognition and tracking.
  • When training Advanced Model Targets, the Model Appearance can now be selected in the “Start Training” dialog.

If you have questions about this release or other Vuforia Engine features, feel free to post on our community forums. Have an AR experience you’d like to share with us? Please send any videos of your Vuforia Engine application to vuforia-feedback@ptc.com.

Thank you,

Vuforia Engine Team


July 22, 2020

Vuforia Engine 9.3 is Available!

Vuforia Engine 9.3 releases today and the team has developed some great new things that continue to evolve our advanced features. Below are just a few of the changes included in Vuforia Engine 9.3 – be sure to check out the release notes for the full list.

Since the initial release of both Model Targets and Area Targets, Vuforia has been committed to improving the usability and performance of these advanced features. Check out some of our new enhancements:

  • Model Targets - Improvements to the training of Advanced Model Targets allows for better recognition of objects when the object covers most or all of the view. While ideally it is best for the object's silhouette and some background to be in view, this is no longer strictly required for recognition. To take advantage of this new feature, please re-train your databases with the Vuforia 9.3 Model Target Generator.
  • Model Target Generator - For overlapping recognition ranges, a warning has been added to the Model Target Generator in case multiple Advanced Guide Views have been created that share the same target extent. This reduces database size and improves recognition speed.
  • ATG and MTG input/output paths - Localized input and output paths – in particular paths containing Chinese, Japanese or Korean Characters - are now supported in the Area Target Generator and the Model Target Generator.
  • Java language bindings for Android have been removed.

 

The entire team at Vuforia is extremely excited about all the technology we’re building this year and we cannot wait to see the amazing games, experiences, and applications that our community is building!

If you have an AR experience you’d like to share with us, please send any videos of your Vuforia Engine application to vuforia-feedback@ptc.com.

Thank you,

The Vuforia Team


June 15, 2020

Vuforia Engine 9.2 is Available!

Vuforia Engine 9.2 drops today! This release includes many quality of life improvements based on community feedback. Please be sure to check out the release notes for the full list.

The Vuforia team is committed to making our developers successful in developing augmented reality applications. Below are a few new pieces of content to help support the community when using our new features.

  • How to Create Model Targets - Link
  • How to Create Instant Image Targets - Link
  • Unity Blog: Vuforia Engine Area Targets - Link
  • Stay tuned for our Area Targets Webinar!

 

Be on the lookout for more content, as we will be releasing videos regularly at our YouTube channel (link).

The entire team at Vuforia is extremely excited about all the technology we’re building this year and we cannot wait to see the amazing games, experiences, and applications that our community is building! We’d love to see what you are doing, feel free to send movie links to: vuforia-feedback@ptc.com to show us what you are doing with Vuforia Engine.

If you have questions about this release or other Vuforia Engine features, feel free to post on our community forums.

Thank you,

The Vuforia Team


May 6, 2020

Vuforia Engine 9.1 is Available!

The Vuforia Engine team is excited to announce our most recent update! This release we’ve focused on prioritizing enhancements on our leading functionalities and adding new device support. Vuforia Engine 9.1 includes the following advancements and support:

  • Model Target improvements (Improved tracking, stabilization, and recognition)
  • Higher resolution on popular ARCore devices
  • RealWear HMT-1 support
  • Improvements to Playmode Simulator
  • ATG available on macOS

 

For a more detailed look at each of our new updates, please review our release notes. If you have questions about this release or other Vuforia Engine features, feel free to post on our community forums.

Thank you,

The Vuforia Engine Team


Mar 18, 2020

Vuforia Engine 9.0 is Available!

The Vuforia Engine team has been working hard to offer our developers more ways to create immersive, engaging AR experiences – and today we get to show you that work. Vuforia Engine 9.0 includes the following advancements and functionality:

  • Vuforia Engine Area Targets with Area Target Generator
  • Advanced Model Targets – Multiple Model Detection
  • Scanned Model Targets
  • Simulation Play Mode
  • Vuforia Engine Tracking Scale
  • Continued experiences when pausing applications

 

Vuforia Engine Area Targets enable developers to use an entire space, be it a factory floor or retail store, as an augmented reality target. Design intuitive navigation for factories and malls, dynamic marketing promotions inside stores, or useful amenity and service details for hotel rooms with this powerful new feature.

Using our first supported device, a Matterport Pro2 camera, developers can create a detailed 3D scan of a desired location. Locations are recommended to be indoors, mostly static, and no larger than 1,000 m² (10,000 sqft). Once the scan produces a 3D model it can be converted into an Area Target with the Vuforia Area Target Generator. This target can then be brought into Unity where content can be placed within a digital representation of the space. You simply scan, author, and view your Area Target AR experience.

Model Targets are one of our most powerful features that use CAD models to offer robust tracking. To offer even more use cases, we’ve extended its capabilities to support multiple objects being detected from any angle within the same scene. This allows applications to discover multiple products or different items automatically without pre-selecting them. To make Model Targets more accessible we published a detailed guide for using Model Targets with objects that have been scanned using a 3D scanner, such as the Structure Scanner from Occipital 3D. Scanned Model Targets allow developers to build experiences that offer all the same powerful tracking without having to get access to a CAD model.

To help developers better visualize their AR applications, we’re offering a Simulation Play Mode. This allows users to “walk through” or around the 3D model and see the final AR experience from their computer. This can be useful for testing applications where you may have limited access to the physical space or object.

We’ve also made user improvements for both developers and end-users. For developers, we’re now offering Vuforia Engine Tracking Scale. This will automatically convert from meters, which Vuforia Engine natively uses, to whatever unit system you’re using in Unity. It provides an arbitrary scale in your virtual scene to help you adjust digital content. From the end-user perspective, we’ve greatly improved tracking when an application is interrupted. This could be when you get a phone call or open another application. When the user comes back to the AR application tracking will continue.

For a more detailed look at each of our new updates, please review our release notes. If you have questions about this release or other Vuforia Engine features, feel free to post on our community forums.

Thank you,

The Vuforia Engine Team


Jan 28, 2020

Vuforia Engine Supported in Unity

Hello Vuforia Developers

On Friday January 24th Unity posted an “XR Platform Updates” article. Unfortunately, the original version of this article included unclear information about Vuforia Engine. Vuforia Engine is still supported, and will continue to be supported, in Unity. What has changed is that the Vuforia Engine package will no longer be natively distributed by Unity but can be easily obtained from the Unity Asset Store via our Core Samples or our hosted NPM registry. You can learn more about how to download the Vuforia Engine package here.

We apologize for any confusion. If you have any questions, please feel free to post them on our community forums.

Thank you,

The Vuforia Team