By innovarit
on Wed, 06/20/2012 - 17:12
I know there's another topic about this, but it's been branched out in specific problems and it's gotten a bit confusing.
I need to integrate my unity project with Eclipse, I first followed the Unity tutorial and it didn't work (manifest problems, and other things). Then I found [URL=https://ar.qualcomm.at/arforums/showthread.php?t=1243]the other thread I mentioned[/URL], and did what ksiva said in [URL=https://ar.qualcomm.at/arforums/showpost.php?p=5565&postcount=3]this post[/URL], but I always end up with an app that crashes as soon as it's opened, and in DDMS: [url]http://pastebin.com/QgCTEwSF[/url]
I've found certain inconsistencies (for me, that I don't know much about Java) in the things 've found written, for example:
In the Unity tutorial, it says to add the other project (let's call it LIB) as a library to the actual project (let's call it JAV), but then it moves the assets in LIB to JAV, isn't this redundant?
I'm using Unity 3.5.0f5, I have SDKs and ADT updated.
I would really appreciate (and I'm sure it would be REALLY useful for many other people to have this written down), if someone could give me more or les an outline of the process, with the key things specified (for example things that have to have a specific name, or name consistencies, etc.)
This is stopping us in our project, we've been at it for a few days, any help will be appreciated.
Thanks, Jennifer
P.D: If I get it working I'll try and write a very user friendly guide to do it.
Re: Integrating with Eclipse
Re: Integrating with Eclipse