Hi!
I am building an AR application for children in the style of a pop-up book.
Actually I am using just one trackable to do all, so there is no actual physical book. Kids "turn pages" by touching a button.
My first approach to deal with the different book pages was to create a scene for each one of them and then loading them with the Application.LoadLevel function once the kid touch the turn page button.
All is working correctly, however I didn´t consider that when loading a scene a black screen appears and the screen get frozen for some seconds before the new scene, so that effect is undesired for me, because I want to create a more fluid way to show the scene associated with the new scene.
Do you have any ideas to overcome that and create a more fluid "turning page effect"?
I was thinking in attaching all the objects of a particular scene to an empty object and render it once the kids turn the page.
Another way I am thinking is to instantiate the objects and render everything as needed, but that will be a bit difficult to maintain if I want to move the positions or rotation, as it would be necessary to modify everything inside the code.
Any ideas, proposals are very welcome!!
Thanks a lot!
Neat way to load a new AR scene in Unity
Have you tried loading the scenes additively? - http://docs.unity3d.com/Documentation/ScriptReference/Application.LoadLevelAdditive.html
Neat way to load a new AR scene in Unity
Thanks! I will give it a try!