By elecman
on Thu, 07/05/2012 - 11:51
Would it be possible to fix these? A new feature in my application UCS relies this it a lot.
-If CameraDevice.Instance.Stop() is called, and the remained stopped for a few seconds, it introduces a significant latency between real camera movement and updating of the camera texture. Tested on Transformer Prime.
-CameraDevice.Instance.Stop() doesn't disable the video feed and the marker tracking data exactly at the same time. There is a lag between the two causing pose errors when freezing the frame during camera movement.
-When CameraDevice.Instance.Stop() is called, it doesn't freeze the video and marker data right away. There is a small time delay.
Various bugs with CameraDevice.Instance.Stop()
I think that Peter is already looking into the latency issue. One challenge here is that we're controlling the device camera, which may be the source of this latency.
Various bugs with CameraDevice.Instance.Stop()
Various bugs with CameraDevice.Instance.Stop()
Various bugs with CameraDevice.Instance.Stop()
Hi,
Is this issue being fixed? I have similar issue running Gingerbread on Dell Streak 5. I am using SDK 1.5.9.
Various bugs with CameraDevice.Instance.Stop()
It is possible to prevent the camera from restarting when returning from an app pause, but this prevents other apps from using the camera while the Vuforia app is backgrounded, which is why we don't support this behavior out of the box.
Various bugs with CameraDevice.Instance.Stop()
David,
I am using SDK instead of Unity. Just found a post with similar question and jumped in. Sorry for the confusion caused.
Various bugs with CameraDevice.Instance.Stop()
Try posting in the forum for whichever SDK version you're using.