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Wish List

Hi all, Please use this thread as a place to consolidate feature requests for the QCAR SDK. If there is something missing that is holding back your development efforts, we'd like to know about it! If you're having trouble with an existing feature and would like more sample code to help you get started, we'd like to know about that too. Looking forward to your input, thanks! - Kim

hi.

im  aLar.i  am  new to  this platform  actually  but  its  quite interesting.....i  would to  have like more sample code to help me  to  get started  with  this  platform...

 

There is sample code available here - https://developer.vuforia.com/resources/sample-apps

Take a look at the User Defined Targets sample project..

https://developer.vuforia.com/resources/sample-apps/user-defined-target-sample-app

robertross

Wed, 12/14/2011 - 11:51

[B]Target Management System API[/B] Some sort of API to generate new image targets on the fly. This could be either built in or via the Target Management web service. Maybe you could outline reason why it may [B]not[/B] be add it to the SDK? I know it may slow down the app etc.

hi, i have a few features at the moment that i would really like to see in a future version. 1. a unified version of the unity plugin for both, android and ios, or at least a clear step-by-step guide on how to implement both plugins in one single project.

lexvandersluijs

Wed, 12/21/2011 - 12:36

[U" />Larger tracking distance for Frame/pattern-markers[/U" /> I'd just like to add that for various applications, we at twnkls would also REALLY like (frame) markers to be detectable/trackable at larger distances (as with ARToolkit, for example).

-Function to export a Config.xml file (for Multi Targets) for the setup which has been created at runtime using the API.

hi, here is another one. - the ability to convert manually in unity arranged image targets to one multi target and generate the according .xml code. i guess this could be done with a editor script but it would be a nice thing to have it already implemented in the QCAR package. EDIT1: - a "debug" mo

SteveRogers

Thu, 12/29/2011 - 22:38

(they aren't doing AR, just feature tracking supported with IMU). These are academic guys - so far as I know it isn't available commercially... yet. Seems to me that whoever gets it out first in an SDK will be way ahead of the pack.

shovancj, render camera to texture is supported in the latest beta. Have a look, it is pretty cool.

Implementing a way to load several model formats, such as obj or 3ds. This is the best AR-SDK I have used so far, but since you are basically required to use a 3D-Engine to display models, there is a lot of overhead.

From a question I had, we'd like this to be possible: [quote]Next question is would there be any way for us to control the frequency that the framebuffer is analyzed for tracking?

- Model/Animation Loader like min3D Framework - Support for Movie Texture like this Video shows - Android 4.x - Front-Camera - easier integration of light and shadow - better integration of Unity in Eclipse (with

Russel, some of the things you want you can do with the Unity3d game engine.

I've also written "better integration of Unity3D in Eclipse" ;)... I don't know whether my app in Eclipse can communicate with Unity3D?

schreibtisch

Tue, 01/31/2012 - 13:55

Hi, would it be possible to create a "Multi Target" that is basicaly an normal flipped box? This would enable developers to create complete virtual rooms. Would be very cool. Simon

@schreibtisch: this can already be done since the beginning of QCAR by simply adjusting the .xml file.

schreibtisch

Fri, 02/24/2012 - 16:50

thats nice- but since it is kinda hard to produce a multimarker like a box to test, how exactly would i have to change the xml to create a box with faces facing inwards (normals flipped) ?