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Stability of Transparent Hologram (HoloLens AR app with Unity)

Hi! I'm developing an AR application for HoloLens V2 using vuforia multi-targets in Unity. It expects the visualization of multiple holograms, to do that I've assigned the various gameobjects as child of the correspondent multi-target. When I launch the app on the HoloLens, I've noticed some pronunced oscillations in those holograms that hold a transparent material (A-channel = 125) while the opaque ones seem more stable.

 

So I would ask: 

1- Transparency of the material can introduce this effect or is it only my wrong impression?

2- If it is right what I've noticed, how can I fix this problem?

Thanks anyone!

Hey there,

 

I wanted to highlight that this could be related to a known issue when using OpenXR and Vuforia Engine: https://developer.vuforia.com/forum/hololens/hololens2-imagetarget-world-center-issue#comment-73837