I am currently struggling with an issue when deploying with Unity, sadly I cannot use Unity 2020 yet (and as such version Vuforia 10.5) due to a dependency issue that makes my project undeployable on Unity 2020.x
I am assuming this is due to some issue in our designed VuMark (see attached file - the generated UnityPackage and Illustrator exported .svg are inside) - I found similar issues documented before, but none of them seem to have been resolved from the forum context, as such I would like to request for help.
The concrete log looks like this:
Failed to load data set VuMarkDatabase. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Vuforia.DatabaseLoadARController:LoadDatasets() Vuforia.VuforiaARController:StartAfterInitializationCompleted() Vuforia.VuforiaARController:Start() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Delegate:DynamicInvokeImpl(Object[]) System.MulticastDelegate:DynamicInvokeImpl(Object[]) Vuforia.DelegateHelper:InvokeDelegate(Delegate, Object[]) Vuforia.DelegateHelper:InvokeWithExceptionHandling(Action)
The whole process worked fine with a sample Vumark and with alterations made to the Sample Vuforia Version 9.8.11 Unity 2019.4.36f1 (issue was reproducable with earlier versions)
Hey there,
Hey there,
Sadly I am not able to provide technical support since Vuforia Engine v9.8.x and below have been deprecated since the beginning of the year. I'd suggest creating a new project to see if it works with Unity 2020.3 and Vuforia Engine v10.5.x.
I only receive the error on
I only receive the error on the Device when building for Release/Master for ARM64 - not when building for debug.
Hey,
Hey,
I voted on the bug report for you!
Kind regards,
Patrick Scheper
Technical Community Manager
Thank you!
Thank you!
Any vote seems to help, the issue is currently in review so I hope I can upgrade soon!