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64-bit App not working

April 20, 2020 - 12:52am #1

Hi,

 

recently I updated my Vuforia project from Unity 2018 to 2019, so I can build a 64-bit app. That is because in the future, the app should be avaible in the goole play store.

I now created a internal test version of the app in the google play store console, but it seems that vuforia no longer works. The image targets are not recognized or the objects not spawned.

 

Any idead how to fix this?



Thanks in advance

 

 

64-bit App not working

April 22, 2020 - 1:52am #4

Hi,

Regarding OBB, please go over following post: https://developer.vuforia.com/forum/faq/load-dataset-android-split-binary-obb

When dealing with OBB, it is important to first load the OBB file and only afterwards start Vuforia Engine. Going over your steps, it seems that his might be the issue.

More details are in the provided link.

Thank you.

Vuforia Engine Support

 

64-bit App not working

April 22, 2020 - 1:31am #3

Hi,

 

I fixed the issue. I had to create a script to load the files from the .obb file.

But now I got another issue:

First scene after opening the app is the main menu with instructions. After clicking start, it switches to an empty scene with the obbExtractor script attached. After loading the obb files, it switches to my main scene, which is the vuforia camera.

Since I use the script to load the vuforia scene, the vuforia cam lags. The overall quality is worse than before. Is there any way how to fix this?

 

To your questions:

1. Vuforia SDK: 9.0.12

2. Unity 2019.3.7f1

3. Device tested: OnePlus 3 and Huawei nova

4. In play mode, the vuforia scene lags

 

Thanks

64-bit App not working

April 20, 2020 - 3:55am #2

Hi,

Could you please help me with the below information:

1. Vuforia SDK?

2. Unity version?

3. Device on which you see the black screen?

4. Does it work in Play mode?

5. Does Vuforia initialize?

6. Do you see any errors in the console?

Thank you.

Vuforia Engine Support

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