"We offer new support options and therefor the forums are now in read-only mode! Please check out our Support Center for more information." - Vuforia Engine Team

Activity for AR scene failed to launch

Hi, I have a function that does some expensive computations and I put it in InitRendering  function. But, every time I first load my app to enter AR scene, the app loading for a while and then it's closed (onDestroyed () get called) before, all the computations done. what's problem with that? Does activity manager automatically call onDestroy() when the activity takes time alot to launch? 

AlessandroB

Fri, 06/07/2013 - 07:20

Hi, hard to tell, as it depends what you exactly do in your "extensive computation" code; it could also be that you are using too much memory for instance.

Have you searched in the Android SDK website, as this sounds more like a general question about Android..