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adding and disabling buttons at runtime

hello everyone i m working on an application using the virtual buttons example. i just wanted to know that is it possible to disable a virtual button at runtime?? the requirment of the application is that initially when the app is started, buttons are shown like a menu, and when either button is pressed, both the previous buttons are disabled and a new menu consisting of 3 or 4 buttons is shown and again if a button from those buttons is pressed, then a submenu consisting of 3 new buttons is shown while disabling the previous 3/4 buttons... is this applicaion feasible using the latest sdk 1.5.9 vuforia or the 1.5 beta sdk???? plz help :(

ahmed_jamal

Wed, 03/07/2012 - 06:03

what im talking about is a menu meaning 4 new buttons apart from the previous two. for example, the first two buttons that appear are an option for the user to select his/her language. once the language is selected, the menu which actually are 4 new buttons in that respective language shows up.

Sure, this should be possible with both the native SDK and the Unity extension. You will need to code it up yourself. I might suggest creating and destroying the buttons as needed (rather than enabling/disabling them). - Kim