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Android App Crash

June 5, 2015 - 7:27am #1

Hey pips... Good day! Anyone here using Vuforia SDK v4.2.3 in Unity?
I made a simple scene with just an AR Camera to test if the AR Camera will work fine... It runs fine with my Laptop's Webcam.. But when I build and run it to my Asus Zenfone 4, the app won't work.. It won't even load... I always end up just seeing the crash message "Unfortunately, the "app" has stopped.." Anyone here have the same problem...? By the way... I'm using Unity 4.6... Please help... :(

Android App Crash

September 23, 2015 - 12:18pm #6

Successfully ran ImageTargets 5.0.5 from Unity 5.2.1f1 on an Android device with an Intel Atom processor. See this FAQ to compare your Unity settings:

https://developer.vuforia.com/forum/faq/unity-player-settings

 

Android App Crash

September 23, 2015 - 9:50am #5

This is so weird... I'm guessing that I should put blame on Unity... I don't know and I'm already totally lost.. :( Back in Unity 4.5, using the latest supported Vuforia Version for Unity 4.5, never encounterd app crashed problem... But upon switching to Unity 4.6 and 5 using the latest Vuforia, everything went wrong... Have anyone tried building an app with Vuforia 5 using Unity 5 for Phones with Intel x86 Processors...? Can anyone please try...? How about a Vuforia 5 Version for Unity 4.5...?

Android App Crash

September 14, 2015 - 4:28am #4

Hi all,

       I am using vuforia sdk 5.0 while running no problem if click on any sample app closed and show unfortunatly app stoped message.

the error in console is:

       Process: com.qualcomm.vuforia.samples.VuforiaSamples, PID: 10391
    java.lang.UnsatisfiedLinkError: Native method not found: com.qualcomm.vuforia.VuforiaJNI.ObjectTracker_getClassType:()J
            at com.qualcomm.vuforia.VuforiaJNI.ObjectTracker_getClassType(Native Method)
            at com.qualcomm.vuforia.ObjectTracker.getClassType(ObjectTracker.java:48)

Android App Crash

June 8, 2015 - 11:32pm #3

As an additional note, make sure that  in the Android Player Settings in Unity the "Device Filter" is set to "ARM v7 only" and NOT to "FAT(ARMv7 + x86)", cause the latter will make Vuforia not work.

 

Android App Crash

June 8, 2015 - 3:11pm #2

Looks like the ZenFone 4 has an Intel Atom chip. If the device supports ARMv7 emulation, then it might work. See this post:

https://developer.vuforia.com/forum/android/unsatisfiedlinkerror-samsung-galaxy-tab-3-native-applica

 

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