Hey pips... Good day! Anyone here using Vuforia SDK v4.2.3 in Unity?
I made a simple scene with just an AR Camera to test if the AR Camera will work fine... It runs fine with my Laptop's Webcam.. But when I build and run it to my Asus Zenfone 4, the app won't work.. It won't even load... I always end up just seeing the crash message "Unfortunately, the "app" has stopped.." Anyone here have the same problem...? By the way... I'm using Unity 4.6... Please help... :(
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Android App Crash
Android App Crash
This is so weird... I'm guessing that I should put blame on Unity... I don't know and I'm already totally lost.. :( Back in Unity 4.5, using the latest supported Vuforia Version for Unity 4.5, never encounterd app crashed problem... But upon switching to Unity 4.6 and 5 using the latest Vuforia, everything went wrong... Have anyone tried building an app with Vuforia 5 using Unity 5 for Phones with Intel x86 Processors...? Can anyone please try...? How about a Vuforia 5 Version for Unity 4.5...?
Android App Crash
Hi all,
I am using vuforia sdk 5.0 while running no problem if click on any sample app closed and show unfortunatly app stoped message.
the error in console is:
Process: com.qualcomm.vuforia.samples.VuforiaSamples, PID: 10391
java.lang.UnsatisfiedLinkError: Native method not found: com.qualcomm.vuforia.VuforiaJNI.ObjectTracker_getClassType:()J
at com.qualcomm.vuforia.VuforiaJNI.ObjectTracker_getClassType(Native Method)
at com.qualcomm.vuforia.ObjectTracker.getClassType(ObjectTracker.java:48)
Android App Crash
Looks like the ZenFone 4 has an Intel Atom chip. If the device supports ARMv7 emulation, then it might work. See this post:
https://developer.vuforia.com/forum/android/unsatisfiedlinkerror-samsung-galaxy-tab-3-native-applica
Successfully ran ImageTargets 5.0.5 from Unity 5.2.1f1 on an Android device with an Intel Atom processor. See this FAQ to compare your Unity settings:
https://developer.vuforia.com/forum/faq/unity-player-settings