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Android AR not working

August 20, 2012 - 5:13pm #1

Hey guys,

I'm currently testing unity and havent been having much luck as far as AR Apps, Im using the Unity pro demo with the android SDK and tried to get the Vuforia examples to run and although the app works and the video shows up i cant seem to get the objects to track(or show up at all for that matter).

the only noateable error im getting is "Different Data Sets in scene detected. Only a single data set can be active in the scene.
UnityEngine.Debug:LogWarning(Object)
SceneManager:CheckDataSets(TrackableBehaviour[]) (at Assets/Editor/QCAR/Scripts/SceneManager.cs:537)
SceneManager:EditorUpdate() (at Assets/Editor/QCAR/Scripts/SceneManager.cs:203)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()"

Im not sure if this is relevant though...

Im testing on a samsung galaxy tab 7" and HTC desire and the desire seems to crash before the app can even load, something to do with a length attribute being -1

Thankyou in advanced for anyone who can help >_<

~Steve

Android AR not working

August 21, 2012 - 4:37pm #4

Ive had the chance to do some testing on the Asus transformer and it seems to be working fine now... im not sure if its something to do with the galaxy tab...?
~Steve

Android AR not working

August 20, 2012 - 9:30pm #3

--------- beginning of /dev/log/main

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Unity   (29152): Android Unity internal profiler stats:

D/Unity   (29152): cpu-player>    min:  2.1   max: 11.3   avg:  5.5

D/Unity   (29152): cpu-ogles-drv> min:  0.1   max:  0.3   avg:  0.2

D/Unity   (29152): cpu-present>   min: 21.5   max: 33.8   avg: 27.3

D/Unity   (29152): frametime>     min: 29.8   max: 36.2   avg: 33.0

D/Unity   (29152): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29152): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29152): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29152): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.3 fixed-update-count: 1 .. 2

D/Unity   (29152): mono-scripts>  update:  3.7   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29152): mono-memory>   used heap: 425984 allocated heap: 643072  max number of collections: 1 collection total duration:  2.0

D/Unity   (29152): ----------------------------------------

D/Unity   (29152): Android Unity internal profiler stats:

D/Unity   (29152): cpu-player>    min:  2.1   max: 11.0   avg:  5.9

D/Unity   (29152): cpu-ogles-drv> min:  0.1   max:  0.4   avg:  0.2

D/Unity   (29152): cpu-present>   min: 16.3   max: 39.9   avg: 27.0

D/Unity   (29152): frametime>     min: 22.3   max: 43.7   avg: 33.0

D/Unity   (29152): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29152): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29152): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29152): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.3 fixed-update-count: 1 .. 2

D/Unity   (29152): mono-scripts>  update:  4.1   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29152): mono-memory>   used heap: 475136 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29152): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Unity   (29152): Android Unity internal profiler stats:

D/Unity   (29152): cpu-player>    min:  2.1   max: 10.1   avg:  5.9

D/Unity   (29152): cpu-ogles-drv> min:  0.1   max:  1.6   avg:  0.2

D/Unity   (29152): cpu-present>   min:  9.8   max: 46.2   avg: 26.9

D/Unity   (29152): frametime>     min: 17.9   max: 48.6   avg: 33.0

D/Unity   (29152): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29152): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29152): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29152): player-detail> physx:  0.3 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.3 fixed-update-count: 1 .. 3

D/Unity   (29152): mono-scripts>  update:  4.1   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29152): mono-memory>   used heap: 401408 allocated heap: 643072  max number of collections: 1 collection total duration:  2.1

D/Unity   (29152): ----------------------------------------

D/Unity   (29152): Android Unity internal profiler stats:

D/Unity   (29152): cpu-player>    min:  2.1   max: 29.1   avg:  8.1

D/Unity   (29152): cpu-ogles-drv> min:  0.1   max: 22.2   avg:  0.9

D/Unity   (29152): cpu-present>   min:  4.0   max: 52.4   avg: 24.0

D/Unity   (29152): frametime>     min: 12.3   max: 54.7   avg: 33.0

D/Unity   (29152): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29152): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29152): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29152): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  2.3 fixed-update-count: 0 .. 3

D/Unity   (29152): mono-scripts>  update:  5.3   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29152): mono-memory>   used heap: 434176 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29152): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

E/ShutdownThread( 2505): IsShutDownStarted()

I/KeyInputQueue( 2505): Input event

--------- beginning of /dev/log/system

I/PowerManagerService( 2505): Ulight 3->7|0

E/WindowManager( 2505): isHomeNeglecting pkgName:com.ARTEST.ARTEST

E/WindowManager( 2505): className:com.qualcomm.QCARUnityPlayer.QCARPlayerActivity

E/ShutdownThread( 2505): IsShutDownStarted()

I/KeyInputQueue( 2505): Input event

I/ActivityManager( 2505): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 cmp=com.sec.android.app.twlauncher/.Launcher }

D/Unity   (29152): Android Unity internal profiler stats:

D/Unity   (29152): cpu-player>    min:  2.0   max: 22.6   avg:  5.8

D/Unity   (29152): cpu-ogles-drv> min:  0.1   max:  4.2   avg:  0.3

D/Unity   (29152): cpu-present>   min:  4.9   max: 50.7   avg: 27.6

D/Unity   (29152): frametime>     min: 31.7   max: 53.7   avg: 33.7

D/Unity   (29152): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29152): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29152): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29152): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.3 fixed-update-count: 1 .. 2

D/Unity   (29152): mono-scripts>  update:  4.1   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29152): mono-memory>   used heap: 491520 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29152): ----------------------------------------

D/PhoneWindow(29152): couldn't save which view has focus because the focused view com.unity3d.player.UnityPlayer$17@482e0ca0 has no id.

I/Unity   (29152): onPause

I/AudioPolicyManager( 2404): setOutputDevice() output 1 device 0 delayMs 0 force:0

I/Unity   (29152): StopQCAR

I/Unity   (29152): UnityEngine.Debug:Internal_Log(Int32, String, Object)

I/Unity   (29152): UnityEngine.Debug:Log(Object)

I/Unity   (29152): QCARBehaviour:StopQCAR() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\QCARBehaviour.cs:399)

I/Unity   (29152): QCARBehaviour:OnApplicationPause(Boolean) (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\QCARBehaviour.cs:307)

I/Unity   (29152): 

I/Unity   (29152): (Filename: C Line: 0)

I/Unity   (29152):

D/dalvikvm(29152): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d730

D/dalvikvm(29152): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d730

D/dalvikvm(29152): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d730

D/dalvikvm(29152): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d730

D/dalvikvm(29152): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d730

D/dalvikvm(29152): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d730

D/CameraService( 2404): stopPreview (pid 29152)

D/CameraService( 2404): stopPreview(), hardware stopped OK

D/dalvikvm(29152): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d730

D/dalvikvm(29152): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d730

D/CameraService( 2404): stopPreview (pid 29152)

E/SecCamera( 2404): stopPreview: m_flag_camera_start is zero

D/CameraService( 2404): stopPreview(), hardware stopped OK

D/CameraService( 2404): Client::disconnect() E (pid 29152 client 0x56f40)

D/CameraService( 2404): hardware teardown

E/SecCamera( 2404): stopPreview: m_flag_camera_start is zero

I/SecCameraHardwareInterface( 2404): SecCameraHardwareInterface destroyed: pid=2404

I/ShotSingle( 2404): ShotSingle destroyed: pid=2404

I/ShotCommon( 2404): ShotCommon destroyed: pid=2404

D/TvOut-Engine( 2439):  (isTvoutCableConnected): mTvoutCableConnected 0 

D/TvOut-Engine( 2439):  (isHdmiCableConnected): mHdmiCableConnected 0 

E/ShutdownThread( 2505): IsShutDownStarted()

I/KeyInputQueue( 2505): Input event

E/WindowManager( 2505): isHomeNeglecting pkgName:com.sec.android.app.twlauncher

E/WindowManager( 2505): className:com.sec.android.app.twlauncher.Launcher

D/CameraService( 2404): removeClient (pid 29152) done

D/CameraService( 2404): Client::disconnect() X (pid 29152)

D/dalvikvm(29152): GC_EXPLICIT freed 9636 objects / 321152 bytes in 56ms

D/CameraService( 2404): Client::~Client E (pid 2404, client 0x56f40)

V/MediaPlayer( 2404): disconnect

V/MediaPlayer( 2404): destructor

V/MediaPlayer( 2404): disconnect

V/MediaPlayer( 2404): disconnect

V/MediaPlayer( 2404): destructor

V/MediaPlayer( 2404): disconnect

D/CameraService( 2404): Client::disconnect() E (pid 2404 client 0x56f40)

D/CameraService( 2404): Client::~Client X (pid 2404)

E/ShutdownThread( 2505): IsShutDownStarted()

I/KeyInputQueue( 2505): Input event

I/ActivityManager( 2505): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 cmp=com.sec.android.app.twlauncher/.Launcher }

I/KeyguardUpdateMonitor( 2505): getSimState() : mSimState=READY

D/Unity   (29152): onDetachedFromWindow

E/SensorManager(29152): unregisterListener: com.unity3d.player.h@482d1aa8 AK8973 Magnetic Field

D/Sensors ( 2505): sensors_control_activate active=0000001a sensor=00000008 new_sensors=12 changed=8

W/Sensors ( 2505): close_akm, fd=166

W/Sensors ( 2505): Accelerometer_AK Closed

I/Sensors ( 2505): set AK daemon delay=60 fd=82

E/Sensors ( 2505): +sensors_control_delay: acc ms=60

E/Sensors ( 2505): Write acc delay /sys/class/input/input3/poll_delay <---60

E/Sensors ( 2505): +sensors_control_delay: gyro ms=60

E/Sensors ( 2505): Write gyro delay /sys/class/input/input5/poll_delay <---60

W/SensorManager(29152): Delay Candidate   Listener 0 Sensor:3 delay:2147483647

I/Sensors (29152): sensors_data_delay handle=3 delay=2147483647 mMinDelay=60

E/SensorManager(29152): unregisterListener: com.unity3d.player.h@482d1aa8

W/SensorManager(29152): Delay Candidate   Listener 0 Sensor:1 delay:2147483647

I/Sensors (29152): sensors_data_delay handle=1 delay=2147483647 mMinDelay=2147483647

I/Sensors ( 2505): set AK daemon delay=60 fd=82

E/Sensors ( 2505): +sensors_control_delay: acc ms=60

E/Sensors ( 2505): Write acc delay /sys/class/input/input3/poll_delay <---60

E/Sensors ( 2505): +sensors_control_delay: gyro ms=60

E/Sensors ( 2505): Write gyro delay /sys/class/input/input5/poll_delay <---60

E/WindowManager( 2505): Overwriting rotation value from 0

D/Sensors (29152): Data close >>

I/Launcher(25079): onResume(). mIsNewIntent : true

W/InputManagerService( 2505): Ignoring hideSoftInput of: com.android.internal.view.IInputMethodClient$Stub$Proxy@48a802c8

I/Launcher(25079): Clearing the Status Bar lock in onResume function

E/Launcher(25079): setWindowOpaque()

D/StatusBar( 2505): manageDisableList what=0x0 pkg=com.sec.android.app.twlauncher

I/Launcher(25079): onResume() ended

I/Launcher(25079): onWindowFocusChanged(true)

E/Launcher(25079): setWindowOpaque()

W/wpa_supplicant( 4843): Failed to initiate AP scan.

I/AudioHardwareALSA( 2404): Output standby called!!. Turn off PCM device.

W/wpa_supplicant( 4843): Failed to initiate AP scan.

W/wpa_supplicant( 4843): Failed to initiate AP scan.

W/PowerManagerService( 2505): Timer 0x7->0x3|0x0

I/PowerManagerService( 2505): Ulight 7->3|0

W/wpa_supplicant( 4843): Failed to initiate AP scan.

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/dalvikvm(28986): GC_EXPLICIT freed 1912 objects / 140376 bytes in 152ms

W/wpa_supplicant( 4843): Failed to initiate AP scan.

W/wpa_supplicant( 4843): Failed to initiate AP scan.

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/dalvikvm(29039): GC_EXPLICIT freed 1358 objects / 106360 bytes in 209ms

W/wpa_supplicant( 4843): Failed to initiate AP scan.

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/dalvikvm(29152): GC_EXPLICIT freed 1091 objects / 768064 bytes in 166ms

W/wpa_supplicant( 4843): Failed to initiate AP scan.

W/wpa_supplicant( 4843): Failed to initiate AP scan.

W/wpa_supplicant( 4843): Failed to initiate AP scan.

V/AlarmManager( 2505): set: Alarm{48904860 type 1 android}

W/wpa_supplicant( 4843): Failed to initiate AP scan.

W/wpa_supplicant( 4843): Failed to initiate AP scan.

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/AndroidRuntime(29329):

D/AndroidRuntime(29329): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<<

D/AndroidRuntime(29329): CheckJNI is OFF

D/AndroidRuntime(29329): setted country_code = UK &amp; IRE

D/AndroidRuntime(29329): setted sales_code = XEU

D/AndroidRuntime(29329): setted gSales_Code = XEU

D/AndroidRuntime(29329): found sales_code tag = <XEU>, </XEU>

D/dalvikvm(29329): creating instr width table

D/AndroidRuntime(29329): --- registering native functions ---

D/LibQmg_native(29329): register_android_app_LibQmg

D/dalvikvm(29095): GC_EXPLICIT freed 414 objects / 151016 bytes in 21ms

D/VoldCmdListener( 2387): volume aseced /mnt/sdcard/external_sd

D/MountService( 2505): getAsecVolumeState :: result = mounted

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/PackageParser( 2505): Scanning package: /data/app/vmdl66683.tmp

W/wpa_supplicant( 4843): Failed to initiate AP scan.

I/PackageManager( 2505): Removing non-system package:com.ARTEST.ARTEST

I/Process ( 2505): Sending signal. PID: 29152 SIG: 9

I/ActivityManager( 2505): Force stopping package com.ARTEST.ARTEST uid=10181

I/ActivityManager( 2505):   Force finishing activity HistoryRecord{485d47e8 com.ARTEST.ARTEST/com.qualcomm.QCARUnityPlayer.QCARPlayerActivity}

I/WindowManager( 2505): WIN DEATH: Window{48714f80 SurfaceView paused=false}

I/WindowManager( 2505): WIN DEATH: Window{48582a80 com.ARTEST.ARTEST/com.qualcomm.QCARUnityPlayer.QCARPlayerActivity paused=true}

D/PackageManager( 2505): Scanning package com.ARTEST.ARTEST

I/PackageManager( 2505): /data/app/com.ARTEST.ARTEST-1.apk changed; unpacking

I/PackageManager( 2505): Package com.ARTEST.ARTEST codePath changed from /data/app/com.ARTEST.ARTEST-2.apk to /data/app/com.ARTEST.ARTEST-1.apk; Retaining data and using new

D/installd( 2414): DexInv: --- BEGIN '/data/app/com.ARTEST.ARTEST-1.apk' ---

D/dalvikvm(29337): creating instr width table

D/dalvikvm(29337): DexOpt: couldn't find field Landroid/content/pm/ApplicationInfo;.nativeLibraryDir

D/dalvikvm(29337): DexOpt: load 21ms, verify 57ms, opt 2ms

D/installd( 2414): DexInv: --- END '/data/app/com.ARTEST.ARTEST-1.apk' (success) ---

D/PackageManager( 2505):   Activities: com.qualcomm.QCARUnityPlayer.QCARPlayerProxyActivity com.qualcomm.QCARUnityPlayer.QCARPlayerActivity com.qualcomm.QCARUnityPlayer.QCARPlayerNativeActivity com.unity3d.player.VideoPlayer

I/ActivityManager( 2505): Force stopping package com.ARTEST.ARTEST uid=10181

W/PackageManager( 2505): Code path for pkg : com.ARTEST.ARTEST changing from /data/app/com.ARTEST.ARTEST-2.apk to /data/app/com.ARTEST.ARTEST-1.apk

W/PackageManager( 2505): Resource path for pkg : com.ARTEST.ARTEST changing from /data/app/com.ARTEST.ARTEST-2.apk to /data/app/com.ARTEST.ARTEST-1.apk

D/dalvikvm( 2505): GC_FOR_MALLOC freed 33122 objects / 1934584 bytes in 90ms

I/installd( 2414): move /data/dalvik-cache/data@app@com.ARTEST.ARTEST-1.apk@classes.dex -> /data/dalvik-cache/data@app@com.ARTEST.ARTEST-1.apk@classes.dex

D/PackageManager( 2505): New package installed in /data/app/com.ARTEST.ARTEST-1.apk

I/ActivityManager( 2505): Force stopping package com.ARTEST.ARTEST uid=10181

D/dalvikvm(25079): GC_EXPLICIT freed 4452 objects / 214576 bytes in 37ms

D/Launcher.SWidgetPkgMgr(25079): updatePackage=com.ARTEST.ARTEST

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/dalvikvm( 2505): GC_EXPLICIT freed 15312 objects / 896064 bytes in 200ms

V/AlarmManager( 2505): set: Alarm{486e6940 type 0 com.android.vending}

D/UNA     (20249): ACTION_PACKAGE_REMOVED

D/UNA     (20249): Package Name = com.ARTEST.ARTEST

D/UNA     (20249): The package is being removed

D/UNA     (20249): IsPreload +

D/UNA     (20249): IsPreload -

D/UNA     (20249): The Package is not preload

D/UNA     (20249): [PackageAgent] RemovePackageFromAStoreDB +

D/UNA     (20249): [PackageAgent] RemovePackageFromAStoreDB -

V/AlarmManager( 2505): set: Alarm{483e4418 type 0 com.android.vending}

V/AlarmManager( 2505): set: Alarm{485ff2b8 type 2 com.google.android.apps.maps}

D/UNA     (20249): ACTION_PACKAGE_REPLACED

D/UNA     (20249): IsPreload +

D/UNA     (20249): IsPreload -

D/UNA     (20249): The Package is not preload

I/installd( 2414): unlink /data/dalvik-cache/data@app@com.ARTEST.ARTEST-2.apk@classes.dex

D/AndroidRuntime(29329): Shutting down VM

D/jdwp    (29329): adbd disconnected

D/AndroidRuntime(29345):

D/AndroidRuntime(29345): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<<

D/AndroidRuntime(29345): CheckJNI is OFF

D/AndroidRuntime(29345): setted country_code = UK &amp; IRE

D/AndroidRuntime(29345): setted sales_code = XEU

D/AndroidRuntime(29345): setted gSales_Code = XEU

D/AndroidRuntime(29345): found sales_code tag = <XEU>, </XEU>

D/dalvikvm(29345): creating instr width table

D/AndroidRuntime(29345): --- registering native functions ---

D/LibQmg_native(29345): register_android_app_LibQmg

I/ActivityManager( 2505): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.ARTEST.ARTEST/com.qualcomm.QCARUnityPlayer.QCARPlayerProxyActivity }

I/Launcher(25079): onPause()

D/AndroidRuntime(29345): Shutting down VM

D/jdwp    (29345): adbd disconnected

I/AndroidRuntime(29345): NOTE: attach of thread 'Binder Thread #2' failed

I/ActivityManager( 2505): Start proc com.ARTEST.ARTEST for activity com.ARTEST.ARTEST/com.qualcomm.QCARUnityPlayer.QCARPlayerProxyActivity: pid=29352 uid=10181 gids={3003, 1006, 1015}

D/dalvikvm(29352): Late-enabling CheckJNI

D/dalvikvm( 2403): GC_EXPLICIT freed 330 objects / 12720 bytes in 52ms

I/Zygote  (29352): Zygote: pid 29352 has INTERNET permission, then set capability for CAP_NET_RAW

E/WindowManager( 2505): Overwriting rotation value from 0

I/Launcher(25079): onWindowFocusChanged(false)

D/dalvikvm( 2403): GC_EXPLICIT freed 57 objects / 2600 bytes in 77ms

I/dalvikvm(29352): Could not find method com.unity3d.player.q.setPreserveEGLContextOnPause, referenced from method com.unity3d.player.UnityPlayer.a

W/dalvikvm(29352): VFY: unable to resolve virtual method 1216: Lcom/unity3d/player/q;.setPreserveEGLContextOnPause (Z)V

D/dalvikvm(29352): VFY: replacing opcode 0x6e at 0x006c

D/dalvikvm( 2403): GC_EXPLICIT freed 2 objects / 48 bytes in 54ms

I/ActivityManager( 2505): Starting activity: Intent { flg=0x10000 cmp=com.ARTEST.ARTEST/com.qualcomm.QCARUnityPlayer.QCARPlayerActivity (has extras) }

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCAR.so 0x4824d7b8

D/dalvikvm(29352): Added shared lib /data/data/com.ARTEST.ARTEST/lib/libQCAR.so 0x4824d7b8

I/dalvikvm(29352): Could not find method android.hardware.Camera.getNumberOfCameras, referenced from method com.qualcomm.ar.pl.CameraPreview.getCameraDeviceIndex

W/dalvikvm(29352): VFY: unable to resolve static method 154: Landroid/hardware/Camera;.getNumberOfCameras ()I

D/dalvikvm(29352): VFY: replacing opcode 0x71 at 0x0019

D/dalvikvm(29352): VFY: dead code 0x001c-0034 in Lcom/qualcomm/ar/pl/CameraPreview;.getCameraDeviceIndex (III)I

D/dalvikvm(29352): VFY: dead code 0x0037-003e in Lcom/qualcomm/ar/pl/CameraPreview;.getCameraDeviceIndex (III)I

E/dalvikvm(29352): Could not find class 'android.hardware.Camera$CameraInfo', referenced from method com.qualcomm.ar.pl.CameraPreview.getDirection

W/dalvikvm(29352): VFY: unable to resolve new-instance 42 (Landroid/hardware/Camera$CameraInfo;) in Lcom/qualcomm/ar/pl/CameraPreview;

D/dalvikvm(29352): VFY: replacing opcode 0x22 at 0x0017

D/dalvikvm(29352): VFY: dead code 0x0019-0032 in Lcom/qualcomm/ar/pl/CameraPreview;.getDirection (I)I

I/dalvikvm(29352): Could not find method android.hardware.Camera.getNumberOfCameras, referenced from method com.qualcomm.ar.pl.CameraPreview.getNumberOfCameras

W/dalvikvm(29352): VFY: unable to resolve static method 154: Landroid/hardware/Camera;.getNumberOfCameras ()I

D/dalvikvm(29352): VFY: replacing opcode 0x71 at 0x0014

D/dalvikvm(29352): VFY: dead code 0x0017-0018 in Lcom/qualcomm/ar/pl/CameraPreview;.getNumberOfCameras ()I

I/dalvikvm(29352): Could not find method android.hardware.Camera$Parameters.getFocusDistances, referenced from method com.qualcomm.ar.pl.CameraPreview.getTypedCameraParameter

W/dalvikvm(29352): VFY: unable to resolve virtual method 125: Landroid/hardware/Camera$Parameters;.getFocusDistances ([F)V

D/dalvikvm(29352): VFY: replacing opcode 0x6e at 0x00e8

D/dalvikvm(29352): VFY: dead code 0x00eb-00fb in Lcom/qualcomm/ar/pl/CameraPreview;.getTypedCameraParameter (II)Ljava/lang/Object;

I/dalvikvm(29352): Could not find method android.hardware.Camera.open, referenced from method com.qualcomm.ar.pl.CameraPreview.open

W/dalvikvm(29352): VFY: unable to resolve static method 157: Landroid/hardware/Camera;.open (I)Landroid/hardware/Camera;

D/dalvikvm(29352): VFY: replacing opcode 0x77 at 0x00aa

D/dalvikvm(29352): VFY: dead code 0x00ad-00b1 in Lcom/qualcomm/ar/pl/CameraPreview;.open (IIILjava/lang/String;[I[I)I

D/dalvikvm(29352): DexOpt: couldn't find field Landroid/content/pm/ApplicationInfo;.nativeLibraryDir

W/dalvikvm(29352): VFY: unable to resolve instance field 2

D/dalvikvm(29352): VFY: replacing opcode 0x54 at 0x0016

D/dalvikvm(29352): VFY: dead code 0x0018-003f in Lcom/qualcomm/ar/pl/SystemTools;.getNativeLibraryPath (Landroid/app/Activity;)Ljava/lang/String;

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Added shared lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): No JNI_OnLoad found in /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8, skipping init

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARUnityPlayer.so 0x4824d7b8

D/dalvikvm(29352): Added shared lib /data/data/com.ARTEST.ARTEST/lib/libQCARUnityPlayer.so 0x4824d7b8

D/dalvikvm(29352): No JNI_OnLoad found in /data/data/com.ARTEST.ARTEST/lib/libQCARUnityPlayer.so 0x4824d7b8, skipping init

I/dalvikvm(29352): Could not find method com.unity3d.player.q.setPreserveEGLContextOnPause, referenced from method com.unity3d.player.r.run

W/dalvikvm(29352): VFY: unable to resolve virtual method 1216: Lcom/unity3d/player/q;.setPreserveEGLContextOnPause (Z)V

D/dalvikvm(29352): VFY: replacing opcode 0x6e at 0x000f

I/dalvikvm(29352): Could not find method com.unity3d.player.q.setPreserveEGLContextOnPause, referenced from method com.unity3d.player.r.run

W/dalvikvm(29352): VFY: unable to resolve virtual method 1216: Lcom/unity3d/player/q;.setPreserveEGLContextOnPause (Z)V

D/dalvikvm(29352): VFY: replacing opcode 0x6e at 0x0031

I/global  ( 2505): Default buffer size used in BufferedInputStream constructor. It would be better to be explicit if an 8k buffer is required.

I/Unity   (29352): cpuarch.GetCpuFeatures() = 254

I/Unity   (29352): cpuarch.GetTotalMemory() = 443

I/Unity   (29352): gles_mode = 1 (integer)

I/Unity   (29352): splash_mode = 0 (integer)

I/Unity   (29352): hide_status_bar = True (bool)

I/Unity   (29352): 32bit_display = False (bool)

I/Unity   (29352): 24bit_depth = False (bool)

I/Unity   (29352): default_aa = 0 (integer)

I/Unity   (29352): development_player = True (bool)

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libmono.so 0x4824d7b8

D/dalvikvm(29352): Added shared lib /data/data/com.ARTEST.ARTEST/lib/libmono.so 0x4824d7b8

D/dalvikvm(29352): No JNI_OnLoad found in /data/data/com.ARTEST.ARTEST/lib/libmono.so 0x4824d7b8, skipping init

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libunity.so 0x4824d7b8

D/dalvikvm(29352): Added shared lib /data/data/com.ARTEST.ARTEST/lib/libunity.so 0x4824d7b8

D/QCAR    (29352): QCAR Extension version 1.5.10

I/AR      (29352): QCAR has been initialized successfully

I/AR      (29352): QCAR SDK version 1.5.9

I/ActivityManager( 2505): Displayed activity com.ARTEST.ARTEST/com.qualcomm.QCARUnityPlayer.QCARPlayerActivity: 175 ms (total 412 ms)

I/QCAR    (29352): QCAR initialization successful

D/SensorManager(29352): ====>>>>>Num Sensor: 1

D/SensorManager(29352): ====>>>>>Num Sensor: 2

D/SensorManager(29352): ====>>>>>Num Sensor: 3

D/SensorManager(29352): ====>>>>>Num Sensor: 4

D/SensorManager(29352): ====>>>>>Num Sensor: 5

D/SensorManager(29352): ====>>>>>Num Sensor: 6

D/SensorManager(29352): ====>>>>>Num Sensor: 7

D/SensorManager(29352): ====>>>>>Num Sensor: 0

E/SensorManager(29352): ####### akmd2 started!!!

I/Unity   (29352): onResume

E/SensorManager(29352): registerListener 1:BMA150 delay:60

D/Sensors ( 2505): open_input open fd =  158

D/Sensors ( 2505): open_input open fd =  158

D/Sensors ( 2505): open_input leave

D/Sensors ( 2505): accel :: open_input open fd =  159

D/Sensors ( 2505): accel :: open_input open fd =  159

D/Sensors ( 2505): accel :: open_input open fd =  159

D/Sensors ( 2505): open_input_accel leave

D/Sensors ( 2505): gyro :: open_input open fd =  160

D/Sensors ( 2505): open_input_gyro leave

D/Sensors ( 2505): sensors_control_open_data_source: fd_compass=158   fd_accel=159  fd_gyro=160

E/SensorManager(29352): =======>>>Sensor Thread RUNNING <<<========

D/Sensors (29352): event_fd_compass = 40  fd_acc = 41 fd_gyro = 42

D/Sensors ( 2505): sensors_control_activate active=00000012 sensor=00000002 new_sensors=12 changed=0

I/Sensors ( 2505): set AK daemon delay=60 fd=154

E/Sensors ( 2505): +sensors_control_delay: acc ms=60

E/Sensors ( 2505): Write acc delay /sys/class/input/input3/poll_delay <---60

E/Sensors ( 2505): +sensors_control_delay: gyro ms=60

E/Sensors ( 2505): Write gyro delay /sys/class/input/input5/poll_delay <---60

W/SensorManager(29352): Delay Candidate   Listener 0 Sensor:1 delay:60

I/Sensors (29352): sensors_data_delay handle=1 delay=60 mMinDelay=60

E/SensorManager(29352): registerListener 3:AK8973 Magnetic Field delay:60

D/Sensors ( 2505): sensors_control_activate active=00000012 sensor=00000008 new_sensors=1a changed=8

W/Sensors ( 2505): open_akm, sAkmFD=154 

W/Sensors ( 2505): Accelerometer_AK goest to Normal

I/Sensors ( 2505): set AK daemon delay=60 fd=166

I/AKMD2   ( 2544): akmd2: Compass Opend.

E/Sensors ( 2505): +sensors_control_delay: acc ms=60

E/Sensors ( 2505): Write acc delay /sys/class/input/input3/poll_delay <---60

E/Sensors ( 2505): +sensors_control_delay: gyro ms=60

E/Sensors ( 2505): Write gyro delay /sys/class/input/input5/poll_delay <---60

W/SensorManager(29352): Delay Candidate   Listener 0 Sensor:3 delay:60

I/Sensors (29352): sensors_data_delay handle=3 delay=60 mMinDelay=60

D/dalvikvm(29352): GC_EXPLICIT freed 7567 objects / 489160 bytes in 38ms

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/libEGL  (29352): loaded /system/lib/egl/libEGL_POWERVR_SGX540_120.so

D/libEGL  (29352): loaded /system/lib/egl/libGLESv1_CM_POWERVR_SGX540_120.so

D/libEGL  (29352): loaded /system/lib/egl/libGLESv2_POWERVR_SGX540_120.so

D/Unity   (29352): Creating OpenGL ES 1.x context (RGB16 565 24/8)

I/QCAR    (29352): onSurfaceCreated

I/Unity   (29352): onSurfaceCreated

I/QCAR    (29352): onSurfaceChanged

I/Unity   (29352): onSurfaceChanged 600x1024

I/Unity   (29352): view is 600x1024

I/KeyguardUpdateMonitor( 2505): getSimState() : mSimState=READY

I/KeyguardUpdateMonitor( 2505): getSimState() : mSimState=READY

I/KeyguardUpdateMonitor( 2505): getSimState() : mSimState=READY

I/KeyguardUpdateMonitor( 2505): getSimState() : mSimState=READY

I/KeyguardUpdateMonitor( 2505): getSimState() : mSimState=READY

I/Unity   (29352): initUnity

I/Unity   (29352): glGetString (GL10.GL_VERSION)='OpenGL ES-CM 1.1'

D/Unity   (29352): [SHA1] 9efe897132d4fcc6041445793b76b456076e3e48   10462878 bytes ~ lib/armeabi-v7a/libunity.so

D/Unity   (29352): Mono path[0] = '/data/app/com.ARTEST.ARTEST-1.apk/assets/bin/Data/Managed'

D/Unity   (29352): PlayerConnection::Initialize

D/Unity   (29352): PlayerConnection constructor

D/Unity   (29352): Playerconnection 3

D/Unity   (29352): PlayerConnection initialized network socket : 0.0.0.0 55277

D/Unity   (29352): PlayerConnection initialized unix socket : Unity-com.ARTEST.ARTEST

D/Unity   (29352): Multi-casting "[IP] 0.0.0.0 [Port] 55277 [Flags] 3 [Guid] 3663132879 [EditorId] 1418965004 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-P1000:0.0.0.0) [Debug] 1" to [225.0.0.222:54997]...

D/Unity   (29352): Waiting for connection from host on [0.0.0.0:55277]...

W/wpa_supplicant( 4843): Failed to initiate AP scan.

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/dalvikvm(29095): GC_EXPLICIT freed 123 objects / 136384 bytes in 147ms

D/Unity   (29352): Timed out. Continuing without host connection.

D/Unity   (29352): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56879

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Unity   (29352): InitializeMonoFromMain OK (4d414f00)

D/Unity   (29352): PlayerConnection::Initialize

D/Unity   (29352): PlayerInitEngineNoGraphics OK

D/Unity   (29352): Renderer: PowerVR SGX 540

D/Unity   (29352): Vendor:   Imagination Technologies

D/Unity   (29352): Version:  OpenGL ES-CM 1.1

D/Unity   (29352): GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_OES_required_internalformat GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_EXT_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program

D/Unity   (29352): Creating OpenGLES1.x graphics device

D/Unity   (29352): InitializeGfxDevice OK

D/Unity   (29352): Initialize engine version: 3.5.5f3

D/dalvikvm(29352): GC_EXTERNAL_ALLOC freed 854 objects / 48008 bytes in 22ms

I/AudioTrack(29352): AudioTrack::set streamType[3] channels[12] format[1] sampleRate[24000]

I/AudioPolicyManager( 2404): setOutputDevice() output 1 device 2 delayMs 0 force:0

D/Unity   (29352): Begin MonoManager ReloadAssembly

D/Unity   (29352): Platform assembly: /data/app/com.ARTEST.ARTEST-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

D/Unity   (29352): Loading /data/app/com.ARTEST.ARTEST-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

D/Unity   (29352): Platform assembly: /data/app/com.ARTEST.ARTEST-1.apk/assets/bin/Data/Managed/Assembly-CSharp.dll (this message is harmless)

D/Unity   (29352): Loading /data/app/com.ARTEST.ARTEST-1.apk/assets/bin/Data/Managed/Assembly-CSharp.dll into Unity Child Domain

I/AudioHardwareALSA( 2404): Initialized ALSA PLAYBACK device AndroidPlayback_Speaker_normal

V/AudioHardwareALSA( 2404): Set PLAYBACK PCM format to S16_LE (Signed 16 bit Little Endian)

V/AudioHardwareALSA( 2404): Using 2 channels for PLAYBACK.

V/AudioHardwareALSA( 2404): Set PLAYBACK sample rate to 44100 HZ

D/Unity   (29352): - Completed reload, in  0.302 seconds

D/Unity   (29352): PlayerInitEngineGraphics OK

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

I/AR      (29352): ImageTracker: Successfully created dataset

D/QCAR    (29352): Successfully created data set.

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): GC_FOR_MALLOC freed 1425 objects / 1915648 bytes in 27ms

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

I/Unity   (29352): Found Trackable named tarmac with id 1

I/Unity   (29352): UnityEngine.Debug:Internal_Log(Int32, String, Object)

I/Unity   (29352): UnityEngine.Debug:Log(Object)

I/Unity   (29352): DataSet:AddTrackables(DataSetTrackableBehaviour[]) (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DataSet.cs:342)

I/Unity   (29352): DataSet:Load(String, StorageType) (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DataSet.cs:153)

I/Unity   (29352): DataSet:Load(String) (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DataSet.cs:124)

I/Unity   (29352): DataSetLoadBehaviour:Awake() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DataSetLoadBehaviour.cs:80)

I/Unity   (29352): 

I/Unity   (29352): (Filename: C Line: 0)

I/Unity   (29352):

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

W/wpa_supplicant( 4843): Failed to initiate AP scan.

I/AR      (29352): ImageTracker: Successfully created dataset

D/QCAR    (29352): Successfully created data set.

D/dalvikvm(29352): GC_FOR_MALLOC freed 1391 objects / 2009392 bytes in 22ms

D/dalvikvm(29352): GC_FOR_MALLOC freed 1077 objects / 2041600 bytes in 24ms

I/Unity   (29352): Found Trackable named stones with id 3

I/Unity   (29352): UnityEngine.Debug:Internal_Log(Int32, String, Object)

I/Unity   (29352): UnityEngine.Debug:Log(Object)

I/Unity   (29352): DataSet:AddTrackables(DataSetTrackableBehaviour[]) (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DataSet.cs:342)

I/Unity   (29352): DataSet:Load(String, StorageType) (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DataSet.cs:153)

I/Unity   (29352): DataSet:Load(String) (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DataSet.cs:124)

I/Unity   (29352): DataSetLoadBehaviour:Awake() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DataSetLoadBehaviour.cs:80)

I/Unity   (29352): 

I/Unity   (29352): (Filename: C Line: 0)

I/Unity   (29352):

I/Unity   (29352): Found Trackable named chips with id 4

I/Unity   (29352): UnityEngine.Debug:Internal_Log(Int32, String, Object)

I/Unity   (29352): UnityEngine.Debug:Log(Object)

I/Unity   (29352): DataSet:AddTrackables(DataSetTrackableBehaviour[]) (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DataSet.cs:342)

I/Unity   (29352): DataSet:Load(String, StorageType) (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DataSet.cs:153)

I/Unity   (29352): DataSet:Load(String) (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DataSet.cs:124)

I/Unity   (29352): DataSetLoadBehaviour:Awake() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DataSetLoadBehaviour.cs:80)

I/Unity   (29352): 

I/Unity   (29352): (Filename: C Line: 0)

I/Unity   (29352):

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/Unity   (29352): Platform assembly: /data/app/com.ARTEST.ARTEST-1.apk/assets/bin/Data/Managed/System.dll (this message is harmless)

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

I/Unity   (29352): Trackable tarmac lost

I/Unity   (29352): UnityEngine.Debug:Internal_Log(Int32, String, Object)

I/Unity   (29352): UnityEngine.Debug:Log(Object)

I/Unity   (29352): DefaultTrackableEventHandler:OnTrackingLost() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DefaultTrackableEventHandler.cs:86)

I/Unity   (29352): DefaultTrackableEventHandler:Start() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DefaultTrackableEventHandler.cs:31)

I/Unity   (29352): 

I/Unity   (29352): (Filename: C Line: 0)

I/Unity   (29352):

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/QCAR    (29352): Setting Unity version 3.5.5

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

I/Unity   (29352): StartQCAR

I/Unity   (29352): UnityEngine.Debug:Internal_Log(Int32, String, Object)

I/Unity   (29352): UnityEngine.Debug:Log(Object)

I/Unity   (29352): QCARBehaviour:StartQCAR() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\QCARBehaviour.cs:372)

I/Unity   (29352): QCARBehaviour:Start() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\QCARBehaviour.cs:227)

I/Unity   (29352): 

I/Unity   (29352): (Filename: C Line: 0)

I/Unity   (29352):

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/CameraService( 2404): CameraService::connect E (pid 29352, client 0x2c838)

D/CameraService( 2404): Client::Client E (pid 29352)

I/SecCameraHardwareInterface( 2404): SecCameraHardwareInterface created: pid=2404

D/SecCamera( 2404): int android::SecCamera::initCamera(): TVOUT mtvoutcamera is not 0

D/TvOut-Engine( 2439):  (isTvoutCableConnected): mTvoutCableConnected 0 

D/TvOut-Engine( 2439):  (isHdmiCableConnected): mHdmiCableConnected 0 

I/SecCamera( 2404): check_sensor_back_id()

I/SecCamera( 2404): Sensor VE checked [1] type [0]

I/SecCamera( 2404): Name of input channel[0] is ISX005

I/SecCamera( 2404): Sensor VE checked [1] type [0]

I/SecCamera( 2404): Name of input channel[0] is ISX005

D/CameraHardwareSec( 2404): frame rate:30, mPreviewFrameRateMicrosec:33333

E/CameraHardwareSec( 2404): Smartautoscene thread was already stop

E/SecCamera( 2404): Blur is not setting in Back camera.

I/ShotCommon( 2404): ShotCommon created: pid=2404

I/ShotCommon( 2404): Preview width(800), height(600)

I/ShotCommon( 2404): Preview color format yuv420sp

I/ShotCommon( 2404): Picture width(2048), height(1536)

I/ShotCommon( 2404): Picture color format jpeg

I/ShotSingle( 2404): ShotSingle created: pid=2404

V/MediaPlayer( 2404): constructor

V/MediaPlayer( 2404): setDataSource(/system/media/audio/ui/camera_click.ogg)

V/MediaPlayer( 2404): MediaPlayer::setAudioStreamType

V/MediaPlayer( 2404): prepare

E/MediaPlayerService( 2404): Client::notify In

E/MediaPlayer( 2404): message received msg=1, ext1=0, ext2=0

V/MediaPlayer( 2404): prepared

V/MediaPlayer( 2404): signal application thread

V/MediaPlayer( 2404): prepare complete - status=0

V/MediaPlayer( 2404): constructor

V/MediaPlayer( 2404): setDataSource(/system/media/audio/ui/VideoRecord.ogg)

V/MediaPlayer( 2404): MediaPlayer::setAudioStreamType

V/MediaPlayer( 2404): prepare

E/MediaPlayerService( 2404): Client::notify In

E/MediaPlayer( 2404): message received msg=1, ext1=0, ext2=0

V/MediaPlayer( 2404): prepared

V/MediaPlayer( 2404): signal application thread

V/MediaPlayer( 2404): prepare complete - status=0

D/CameraService( 2404): Client::Client X (pid 29352)

D/CameraService( 2404): CameraService::connect X

D/CameraService( 2404): setParameters(sharpness-max=4;anti-shake=0;sharpness-min=0;digi-zoom=0;metering=center;sharpness=2;contrast=2;whitebalance=auto;scene-mode=auto;jpeg-quality=100;preview-format-values=yuv420sp;rotation=0;jpeg-thumbnail-quality=100;beauty-shot=0;preview-format=yuv420sp;preview-size=320x240;focal-length=2.78;iso=auto;slow_ae=off;camera-id=1;flash-mode-values=off,on,auto,torch;preview-frame-rate-values=30;chk_dataline=0;preview-frame-rate=30;focus-mode-values=auto,macro;jpeg-thumbnail-width=320;scene-mode-values=auto,portrait,landscape,night,beach,snow,sunset,fireworks,sports,party,candlelight;vtmode=0;jpeg-thumbnail-size-values=400x240,320x240,0x0;video_recording_gamma=off;preview-size-values=800x600,1024x600,320x240;picture-size-values=2048x1536,1600x1200,800x600,2048x1232,1600x960,1024x600;contrast-min=0;AppShutterSound=0;min-exposure-compensation=-2;antibanding=auto;saturation-min=0;contrast-max=4;vertical-view-angle=42.1;blur=0;horizontal-view-angle=54.4;brightness=4;jpeg-thumbnail-height=240;focus-mode=aut

D/CameraHardwareSec( 2404): frame rate:30, mPreviewFrameRateMicrosec:33333

E/CameraHardwareSec( 2404): Smartautoscene thread was already stop

E/SecCamera( 2404): Blur is not setting in Back camera.

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/CameraService( 2404): setParameters(sharpness-max=4;anti-shake=0;sharpness-min=0;digi-zoom=0;metering=center;sharpness=2;contrast=2;whitebalance=auto;scene-mode=auto;jpeg-quality=100;preview-format-values=yuv420sp;rotation=0;jpeg-thumbnail-quality=100;beauty-shot=0;preview-format=yuv420sp;preview-size=320x240;focal-length=2.78;iso=auto;slow_ae=off;camera-id=1;flash-mode-values=off,on,auto,torch;preview-frame-rate-values=30;chk_dataline=0;preview-frame-rate=30;focus-mode-values=auto,macro;jpeg-thumbnail-width=320;scene-mode-values=auto,portrait,landscape,night,beach,snow,sunset,fireworks,sports,party,candlelight;vtmode=0;jpeg-thumbnail-size-values=400x240,320x240,0x0;video_recording_gamma=off;preview-size-values=800x600,1024x600,320x240;picture-size-values=2048x1536,1600x1200,800x600,2048x1232,1600x960,1024x600;contrast-min=0;AppShutterSound=0;min-exposure-compensation=-2;antibanding=auto;saturation-min=0;contrast-max=4;vertical-view-angle=42.1;blur=0;horizontal-view-angle=54.4;brightness=4;jpeg-thumbnail-height=240;focus-mode=aut

D/CameraHardwareSec( 2404): frame rate:30, mPreviewFrameRateMicrosec:33333

E/CameraHardwareSec( 2404): Smartautoscene thread was already stop

E/SecCamera( 2404): Blur is not setting in Back camera.

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): GC_EXPLICIT freed 5264 objects / 305712 bytes in 32ms

D/CameraService( 2404): startPreview (pid 29352)

D/CameraService( 2404): startCameraMode(0) (pid 29352)

D/CameraService( 2404): mSurface is not set yet.

D/CameraService( 2404): startPreviewMode (pid 29352)

D/SecCamera( 2404): passed fmt = 825382478 found pixel format[9]: YUV 4:2:0 planar, Y/CrCb

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/dalvikvm(29103): GC_EXPLICIT freed 14198 objects / 882456 bytes in 68ms

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/TvOut-Engine( 2439):  (isTvoutCableConnected): mTvoutCableConnected 0 

D/TvOut-Engine( 2439):  (isHdmiCableConnected): mHdmiCableConnected 0 

D/CameraHardwareSec( 2404): MemoryHeapBase(fd(26), size(5760064), width(800), height(600))

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

I/Unity   (29352): Absolute number of Trackables: 2

I/Unity   (29352): UnityEngine.Debug:Internal_Log(Int32, String, Object)

I/Unity   (29352): UnityEngine.Debug:Log(Object)

I/Unity   (29352): QCARManager:InitializeTrackableContainer() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\QCARManager.cs:282)

I/Unity   (29352): QCARManager:Init() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\QCARManager.cs:173)

I/Unity   (29352): QCARBehaviour:Start() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\QCARBehaviour.cs:233)

I/Unity   (29352): 

I/Unity   (29352): (Filename: C Line: 0)

I/Unity   (29352):

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

I/Unity   (29352): Absolute number of virtual buttons: 0

I/Unity   (29352): UnityEngine.Debug:Internal_Log(Int32, String, Object)

I/Unity   (29352): UnityEngine.Debug:Log(Object)

I/Unity   (29352): QCARManager:InitializeVirtualButtonContainer() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\QCARManager.cs:319)

I/Unity   (29352): QCARManager:Init() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\QCARManager.cs:175)

I/Unity   (29352): QCARBehaviour:Start() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\QCARBehaviour.cs:233)

I/Unity   (29352): 

I/Unity   (29352): (Filename: C Line: 0)

I/Unity   (29352):

I/Unity   (29352): Trackable stones lost

I/Unity   (29352): UnityEngine.Debug:Internal_Log(Int32, String, Object)

I/Unity   (29352): UnityEngine.Debug:Log(Object)

I/Unity   (29352): DefaultTrackableEventHandler:OnTrackingLost() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DefaultTrackableEventHandler.cs:86)

I/Unity   (29352): DefaultTrackableEventHandler:Start() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DefaultTrackableEventHandler.cs:31)

I/Unity   (29352): 

I/Unity   (29352): (Filename: C Line: 0)

I/Unity   (29352):

I/Unity   (29352): Trackable chips lost

I/Unity   (29352): UnityEngine.Debug:Internal_Log(Int32, String, Object)

I/Unity   (29352): UnityEngine.Debug:Log(Object)

I/Unity   (29352): DefaultTrackableEventHandler:OnTrackingLost() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DefaultTrackableEventHandler.cs:86)

I/Unity   (29352): DefaultTrackableEventHandler:Start() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DefaultTrackableEventHandler.cs:31)

I/Unity   (29352): 

I/Unity   (29352): (Filename: C Line: 0)

I/Unity   (29352):

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

I/Unity   (29352): Trackable stones lost

I/Unity   (29352): UnityEngine.Debug:Internal_Log(Int32, String, Object)

I/Unity   (29352): UnityEngine.Debug:Log(Object)

I/Unity   (29352): DefaultTrackableEventHandler:OnTrackingLost() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DefaultTrackableEventHandler.cs:86)

I/Unity   (29352): DefaultTrackableEventHandler:OnTrackableStateChanged(Status, Status) (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DefaultTrackableEventHandler.cs:53)

I/Unity   (29352): TrackableBehaviour:OnTrackerUpdate(Status) (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\TrackableBehaviour.cs:150)

I/Unity   (29352): ImageTracker:UpdateTrackablePoses(Camera, TrackableData[], Int32) (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\ImageTracker.cs:322)

I/Unity   (29352): QCARManager:UpdateTrackers() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\QCARManager.cs:401)

I/Unity   (29352): QCARManager:Update(ScreenOrientation) (at C:\Users\3D_003\Docume

I/Unity   (29352): Trackable chips lost

I/Unity   (29352): UnityEngine.Debug:Internal_Log(Int32, String, Object)

I/Unity   (29352): UnityEngine.Debug:Log(Object)

I/Unity   (29352): DefaultTrackableEventHandler:OnTrackingLost() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DefaultTrackableEventHandler.cs:86)

I/Unity   (29352): DefaultTrackableEventHandler:OnTrackableStateChanged(Status, Status) (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\DefaultTrackableEventHandler.cs:53)

I/Unity   (29352): TrackableBehaviour:OnTrackerUpdate(Status) (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\TrackableBehaviour.cs:150)

I/Unity   (29352): ImageTracker:UpdateTrackablePoses(Camera, TrackableData[], Int32) (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\ImageTracker.cs:322)

I/Unity   (29352): QCARManager:UpdateTrackers() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\QCARManager.cs:401)

I/Unity   (29352): QCARManager:Update(ScreenOrientation) (at C:\Users\3D_003\Documen

D/dalvikvm(29352): Trying to load lib /data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so 0x4824d7b8

D/dalvikvm(29352): Shared lib '/data/data/com.ARTEST.ARTEST/lib/libQCARWrapper.so' already loaded in same CL 0x4824d7b8

I/Unity   (29352): Setting camera clear flags to depth only

I/Unity   (29352): UnityEngine.Debug:Internal_Log(Int32, String, Object)

I/Unity   (29352): UnityEngine.Debug:Log(Object)

I/Unity   (29352): QCARBehaviour:UpdateCameraClearFlags() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\QCARBehaviour.cs:464)

I/Unity   (29352): QCARBehaviour:Update() (at C:\Users\3D_003\Documents\New Unity Project 8\Assets\Qualcomm Augmented Reality\Scripts\QCARBehaviour.cs:280)

I/Unity   (29352): 

I/Unity   (29352): (Filename: C Line: 0)

I/Unity   (29352):

D/dalvikvm(29109): GC_FOR_MALLOC freed 17212 objects / 1429264 bytes in 96ms

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Finsky  (29109): [1] 5.onFinished: Installation state replication succeeded.

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min: -7.1   max: 142.2   avg: 13.0

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  8.6   avg:  0.5

D/Unity   (29352): cpu-present>   min:  1.0   max: 74.5   avg: 23.9

D/Unity   (29352): frametime>     min: 22.3   max: 145.2   avg: 37.4

D/Unity   (29352): draw-call #>   min:   2    max:   4    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     8  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:    16  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render: 18.5 fixed-update-count: 1 .. 7

D/Unity   (29352): mono-scripts>  update: 14.8   fixedUpdate:  0.0 coroutines: 199.7

D/Unity   (29352): mono-memory>   used heap: 499712 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max: 13.7   avg:  6.4

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.3   avg:  0.2

D/Unity   (29352): cpu-present>   min: 15.6   max: 41.9   avg: 26.4

D/Unity   (29352): frametime>     min: 21.2   max: 44.8   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.5 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  4.5   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 421888 allocated heap: 643072  max number of collections: 1 collection total duration:  2.2

D/Unity   (29352): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max: 10.9   avg:  6.2

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.2   avg:  0.2

D/Unity   (29352): cpu-present>   min:  6.2   max: 50.0   avg: 26.7

D/Unity   (29352): frametime>     min: 13.7   max: 52.4   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.4 fixed-update-count: 1 .. 3

D/Unity   (29352): mono-scripts>  update:  4.3   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 475136 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.2   max: 24.7   avg:  7.8

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.2   avg:  0.2

D/Unity   (29352): cpu-present>   min:  3.8   max: 50.9   avg: 25.1

D/Unity   (29352): frametime>     min: 12.1   max: 54.8   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  2.9 fixed-update-count: 0 .. 3

D/Unity   (29352): mono-scripts>  update:  4.4   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 376832 allocated heap: 643072  max number of collections: 1 collection total duration:  2.1

D/Unity   (29352): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.2   max: 10.3   avg:  5.5

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.2   avg:  0.2

D/Unity   (29352): cpu-present>   min: 22.4   max: 34.3   avg: 27.3

D/Unity   (29352): frametime>     min: 29.2   max: 36.8   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.4 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  3.6   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 434176 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max: 10.3   avg:  6.1

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.5   avg:  0.2

D/Unity   (29352): cpu-present>   min: 14.7   max: 42.9   avg: 26.8

D/Unity   (29352): frametime>     min: 20.6   max: 45.4   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.3 fixed-update-count: 1 .. 3

D/Unity   (29352): mono-scripts>  update:  4.3   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 503808 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/dalvikvm(29144): GC_EXPLICIT freed 3511 objects / 576840 bytes in 84ms

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max:  9.8   avg:  6.5

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.2   avg:  0.2

D/Unity   (29352): cpu-present>   min:  7.8   max: 47.6   avg: 26.4

D/Unity   (29352): frametime>     min: 15.9   max: 50.1   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.7 fixed-update-count: 0 .. 3

D/Unity   (29352): mono-scripts>  update:  4.3   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 389120 allocated heap: 643072  max number of collections: 1 collection total duration:  2.0

D/Unity   (29352): ----------------------------------------

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max: 24.3   avg:  8.0

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  1.6   avg:  0.2

D/Unity   (29352): cpu-present>   min:  4.2   max: 54.0   avg: 24.8

D/Unity   (29352): frametime>     min:  9.5   max: 56.5   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  2.1 fixed-update-count: 0 .. 3

D/Unity   (29352): mono-scripts>  update:  5.3   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 454656 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max:  9.2   avg:  5.6

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.3   avg:  0.2

D/Unity   (29352): cpu-present>   min: 22.5   max: 31.3   avg: 27.2

D/Unity   (29352): frametime>     min: 31.4   max: 34.6   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.4 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  3.8   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 520192 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.2   max: 10.6   avg:  6.1

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  1.7   avg:  0.2

D/Unity   (29352): cpu-present>   min: 15.5   max: 42.1   avg: 26.9

D/Unity   (29352): frametime>     min: 21.4   max: 44.6   avg: 33.2

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.5 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  4.2   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 405504 allocated heap: 643072  max number of collections: 1 collection total duration:  2.1

D/Unity   (29352): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max:  9.9   avg:  6.1

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.4   avg:  0.2

D/Unity   (29352): cpu-present>   min:  9.9   max: 46.8   avg: 27.1

D/Unity   (29352): frametime>     min: 16.9   max: 49.6   avg: 33.3

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.4 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  4.3   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 471040 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

D/dalvikvm(29166): GC_EXPLICIT freed 2171 objects / 146392 bytes in 76ms

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max: 28.2   avg:  8.7

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.2   avg:  0.2

D/Unity   (29352): cpu-present>   min:  4.6   max: 50.6   avg: 23.6

D/Unity   (29352): frametime>     min: 13.0   max: 53.1   avg: 32.5

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  3.5 fixed-update-count: 1 .. 3

D/Unity   (29352): mono-scripts>  update:  4.6   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 372736 allocated heap: 643072  max number of collections: 1 collection total duration:  7.7

D/Unity   (29352): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.2   max:  9.2   avg:  5.5

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.3   avg:  0.2

D/Unity   (29352): cpu-present>   min: 23.6   max: 31.4   avg: 27.3

D/Unity   (29352): frametime>     min: 32.0   max: 34.0   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.5 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  3.6   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 430080 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.2   max: 11.4   avg:  5.9

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.2   avg:  0.2

D/Unity   (29352): cpu-present>   min: 17.2   max: 41.2   avg: 27.0

D/Unity   (29352): frametime>     min: 22.3   max: 43.7   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.3 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  4.1   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 495616 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max: 10.0   avg:  6.0

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.2   avg:  0.2

D/Unity   (29352): cpu-present>   min: 10.6   max: 47.4   avg: 26.9

D/Unity   (29352): frametime>     min: 17.4   max: 49.8   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.5 fixed-update-count: 1 .. 3

D/Unity   (29352): mono-scripts>  update:  4.0   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 385024 allocated heap: 643072  max number of collections: 1 collection total duration:  2.0

D/Unity   (29352): ----------------------------------------

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.2   max: 28.0   avg:  7.9

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.2   avg:  0.2

D/Unity   (29352): cpu-present>   min:  4.8   max: 50.8   avg: 24.9

D/Unity   (29352): frametime>     min: 12.6   max: 53.5   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  2.1 fixed-update-count: 0 .. 3

D/Unity   (29352): mono-scripts>  update:  5.3   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 446464 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/dalvikvm(22880): GC_EXPLICIT freed 692 objects / 43760 bytes in 83ms

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.2   max: 22.5   avg:  5.9

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  2.9   avg:  0.3

D/Unity   (29352): cpu-present>   min:  7.7   max: 30.7   avg: 26.8

D/Unity   (29352): frametime>     min: 32.4   max: 33.7   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  2.1 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  3.3   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 512000 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max:  9.4   avg:  6.1

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.3   avg:  0.2

D/Unity   (29352): cpu-present>   min: 18.3   max: 36.5   avg: 26.7

D/Unity   (29352): frametime>     min: 27.0   max: 39.0   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.4 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  4.2   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 401408 allocated heap: 643072  max number of collections: 1 collection total duration:  2.0

D/Unity   (29352): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.2   max: 10.2   avg:  6.2

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.3   avg:  0.2

D/Unity   (29352): cpu-present>   min: 11.6   max: 43.2   avg: 26.7

D/Unity   (29352): frametime>     min: 20.4   max: 45.7   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.4 fixed-update-count: 1 .. 3

D/Unity   (29352): mono-scripts>  update:  4.3   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 462848 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max: 27.5   avg:  7.4

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.3   avg:  0.2

D/Unity   (29352): cpu-present>   min:  4.3   max: 51.3   avg: 25.4

D/Unity   (29352): frametime>     min: 12.2   max: 53.8   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.6 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  5.4   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 372736 allocated heap: 643072  max number of collections: 1 collection total duration:  2.0

D/Unity   (29352): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max: 25.5   avg:  7.5

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.4   avg:  0.2

D/Unity   (29352): cpu-present>   min:  6.2   max: 31.6   avg: 25.3

D/Unity   (29352): frametime>     min: 31.9   max: 34.2   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.3 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  3.5 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  3.3   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 421888 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

D/dalvikvm(25079): GC_EXPLICIT freed 16044 objects / 1196568 bytes in 136ms

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max: 12.1   avg:  6.2

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.3   avg:  0.2

D/Unity   (29352): cpu-present>   min: 19.5   max: 37.2   avg: 26.6

D/Unity   (29352): frametime>     min: 25.1   max: 40.9   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.5 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  4.3   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 487424 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max: 12.4   avg:  6.3

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.4   avg:  0.2

D/Unity   (29352): cpu-present>   min: 12.5   max: 45.4   avg: 27.1

D/Unity   (29352): frametime>     min: 19.0   max: 47.9   avg: 33.5

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.5 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  4.3   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 385024 allocated heap: 643072  max number of collections: 1 collection total duration:  3.6

D/Unity   (29352): ----------------------------------------

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.2   max: 13.1   avg:  6.3

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.3   avg:  0.2

D/Unity   (29352): cpu-present>   min:  4.5   max: 53.3   avg: 26.8

D/Unity   (29352): frametime>     min: 10.3   max: 55.8   avg: 33.2

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.4 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.4 fixed-update-count: 1 .. 3

D/Unity   (29352): mono-scripts>  update:  4.2   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 438272 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.2   max: 12.0   avg:  6.7

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.2   avg:  0.2

D/Unity   (29352): cpu-present>   min:  4.2   max: 41.6   avg: 25.5

D/Unity   (29352): frametime>     min: 12.6   max: 49.8   avg: 32.3

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.4 fixed-update-count: 0 .. 3

D/Unity   (29352): mono-scripts>  update:  4.8   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 512000 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max: 29.0   avg:  8.0

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.3   avg:  0.2

D/Unity   (29352): cpu-present>   min:  3.9   max: 64.1   avg: 26.2

D/Unity   (29352): frametime>     min: 18.8   max: 72.1   avg: 34.4

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.4 fixed-update-count: 1 .. 3

D/Unity   (29352): mono-scripts>  update:  6.1   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 389120 allocated heap: 643072  max number of collections: 1 collection total duration:  3.5

D/Unity   (29352): ----------------------------------------

W/Sensors ( 2505): report Light 5

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/PowerManagerService( 2505): onSensorChanged: light value: 5

D/dalvikvm(28525): GC_EXPLICIT freed 63 objects / 2880 bytes in 40ms

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max: 28.2   avg:  8.6

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.3   avg:  0.2

D/Unity   (29352): cpu-present>   min:  4.7   max: 40.2   avg: 23.9

D/Unity   (29352): frametime>     min: 18.0   max: 48.1   avg: 32.7

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.9 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  2.5 fixed-update-count: 0 .. 3

D/Unity   (29352): mono-scripts>  update:  4.4   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 458752 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.2   max:  9.9   avg:  5.9

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.3   avg:  0.2

D/Unity   (29352): cpu-present>   min:  9.9   max: 42.3   avg: 26.9

D/Unity   (29352): frametime>     min: 20.0   max: 46.1   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.4 fixed-update-count: 1 .. 3

D/Unity   (29352): mono-scripts>  update:  4.0   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 372736 allocated heap: 643072  max number of collections: 1 collection total duration:  2.2

D/Unity   (29352): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max: 11.3   avg:  5.9

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  1.5   avg:  0.2

D/Unity   (29352): cpu-present>   min: 16.2   max: 39.8   avg: 26.9

D/Unity   (29352): frametime>     min: 23.7   max: 42.2   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.4 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  4.0   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 421888 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max:  9.4   avg:  6.0

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  1.6   avg:  0.2

D/Unity   (29352): cpu-present>   min:  9.9   max: 46.7   avg: 26.8

D/Unity   (29352): frametime>     min: 17.1   max: 49.3   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.3 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.3 fixed-update-count: 1 .. 3

D/Unity   (29352): mono-scripts>  update:  4.1   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 475136 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

D/PowerManagerService( 2505): lightSensorChangedLocked 5

I/PowerManagerService( 2505): Setting target 2: cur=90.0 target=41 delta=-3.2666667 nominalCurrentValue=90

I/PowerManagerService( 2505): lightSensorChangedLocked scheduling light animator

W/wpa_supplicant( 4843): Failed to initiate AP scan.

I/PowerManagerService( 2505): Light Animator Finished curIntValue=41

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max: 13.5   avg:  7.4

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.3   avg:  0.2

D/Unity   (29352): cpu-present>   min:  5.5   max: 51.7   avg: 25.4

D/Unity   (29352): frametime>     min: 12.1   max: 54.3   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.5 fixed-update-count: 0 .. 3

D/Unity   (29352): mono-scripts>  update:  5.2   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 380928 allocated heap: 643072  max number of collections: 1 collection total duration:  2.0

D/Unity   (29352): ----------------------------------------

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.2   max: 20.7   avg:  7.0

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  1.8   avg:  0.2

D/Unity   (29352): cpu-present>   min:  5.5   max: 51.5   avg: 25.8

D/Unity   (29352): frametime>     min: 12.2   max: 53.9   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.6 fixed-update-count: 1 .. 3

D/Unity   (29352): mono-scripts>  update:  4.4   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 434176 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max: 10.7   avg:  6.0

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  1.5   avg:  0.2

D/Unity   (29352): cpu-present>   min:  5.2   max: 48.2   avg: 26.8

D/Unity   (29352): frametime>     min: 15.3   max: 50.7   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.4 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  4.2   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 503808 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

V/AlarmManager( 2505): set: Alarm{488eea30 type 1 android}

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.2   max: 23.2   avg:  8.6

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  1.4   avg:  0.2

D/Unity   (29352): cpu-present>   min:  3.2   max: 51.8   avg: 24.2

D/Unity   (29352): frametime>     min: 10.3   max: 55.7   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.4 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  3.6 fixed-update-count: 1 .. 3

D/Unity   (29352): mono-scripts>  update:  4.4   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 389120 allocated heap: 643072  max number of collections: 1 collection total duration:  2.0

D/Unity   (29352): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max:  9.6   avg:  5.4

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.2   avg:  0.2

D/Unity   (29352): cpu-present>   min: 23.5   max: 32.6   avg: 27.4

D/Unity   (29352): frametime>     min: 29.8   max: 36.2   avg: 33.0

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.5 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  3.4   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 454656 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

D/Unity   (29352): Android Unity internal profiler stats:

D/Unity   (29352): cpu-player>    min:  2.3   max: 10.0   avg:  5.9

D/Unity   (29352): cpu-ogles-drv> min:  0.1   max:  0.2   avg:  0.2

D/Unity   (29352): cpu-present>   min: 17.1   max: 41.2   avg: 27.3

D/Unity   (29352): frametime>     min: 24.6   max: 43.7   avg: 33.4

D/Unity   (29352): draw-call #>   min:   2    max:   2    avg:   2     | batched:     0

D/Unity   (29352): tris #>        min:     4  max:     4  avg:     4   | batched:     0

D/Unity   (29352): verts #>       min:     8  max:     8  avg:     8   | batched:     0

D/Unity   (29352): player-detail> physx:  0.2 animation:  0.0 culling  0.0 skinning:  0.0 batching:  0.0 render:  1.4 fixed-update-count: 1 .. 2

D/Unity   (29352): mono-scripts>  update:  4.0   fixedUpdate:  0.0 coroutines:  0.0

D/Unity   (29352): mono-memory>   used heap: 520192 allocated heap: 643072  max number of collections: 0 collection total duration:  0.0

D/Unity   (29352): ----------------------------------------

W/wpa_supplicant( 4843): Failed to initiate AP scan.

 

Hopefully this helps...

Android AR not working

August 20, 2012 - 5:48pm #2

That warning isn't critical and those devices are supported. Can you post your build and run log? If you don't have Eclipse installed, you can write this to a file from the command line using ..

adb logcat -d > logcat.txt


Be sure to maintain your device's connection to your system while testing.

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