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Android - Background Camera Access to Bitmap Texture

July 20, 2014 - 4:17am #1

Howdy,

I'm using a standard Android implementation of Vuforia (Not unity) and I've been trying to acquire the background video as a texture,
I know about using glReadPixels, however this is only good for taking 'screenshots' as it is extremely slow.
My intention is to send a constant stream of images over the network.

I've looked at the example, but all I see is the pixel being passed into opengl in the background, I don't see any reference of reading the pixels from the video stream.

Can someone point me in the right direction?

 

Android - Background Camera Access to Bitmap Texture

July 22, 2014 - 2:56pm #2
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