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Android View with ARVR sample as stereo

September 6, 2018 - 5:58am #1

Hello. everyone. First, Sorry for my english skill...

 

I'm newbie in OpenGL and 3D modeling...

 

I want to display some android view on top with ARVR sample as stereo.

 

first, I thought I could change the Android view to a bitmap, and then painted the bitmap in the camera view and used it in the background.

 

but, in ARVR sample, video background used as Mesh, and I couldn't handle any JNI and video mesh like under the code

 

< Mesh vbMesh = renderingPrimitives.getVideoBackgroundMesh(viewId); >

 

seconds, I try to draw bitmap on rederARWorld code. However, the bitmap was full in the right area.

 

How can I draw android view? or Should I use unity?

 

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