Hello. everyone. First, Sorry for my english skill...
I'm newbie in OpenGL and 3D modeling...
I want to display some android view on top with ARVR sample as stereo.
first, I thought I could change the Android view to a bitmap, and then painted the bitmap in the camera view and used it in the background.
but, in ARVR sample, video background used as Mesh, and I couldn't handle any JNI and video mesh like under the code
< Mesh vbMesh = renderingPrimitives.getVideoBackgroundMesh(viewId); >
seconds, I try to draw bitmap on rederARWorld code. However, the bitmap was full in the right area.
How can I draw android view? or Should I use unity?