On my Android device there is a delay in my animation playing the first time the target is found. If you then lose and re-find the target it plays fine after that. I can't figure out where this delay is coming from. Anybody seen this before?
FYI the same scripts and animation work perfect on iOS and it also works perfectly in Unity. No delays. Where the hell is it coming from?
Unity AR project in C#.
Device is a Tab 2 Android version 4.1.1. Its also the same on an S4 with 4.2.2. ????