By pablotuberlin
on Thu, 03/23/2017 - 15:47
I hope you can help me!
I am developing a Vuforia + Unity + Android app for Augmented Reality purposes. When I run the game in the Unity game interface it runs as expected through the laptop webcam. However, when I compile it and run it in the Android device, it executes as an oculus VR app, whilst it's expected to get the video and display the AR interface as a standard camera interface. (standard: as the one you have when you take a picture in your phone).
Thanks!