By vinny82
on Mon, 04/29/2013 - 18:09
Hi ,
My app is successfully running with 2 videos. As soon it loads 3rd video it crashes.
Checked with sample app , the issue is coming there too
video size is 2 mb
Hi ,
My app is successfully running with 2 videos. As soon it loads 3rd video it crashes.
Checked with sample app , the issue is coming there too
video size is 2 mb
App Crash after loading more than 2 videos
Hi, what error message do you get ? (see the logs)
App Crash after loading more than 2 videos
I m getting this error
04-30 00:11:03.992: A/libc(32055): Fatal signal 11 (SIGSEGV) at 0x00740075 (code=1), thread 2375 (Thread-1168)
App Crash after loading more than 2 videos
Hi, that error might come from a threading issue or from a resource issue;
have you added your third video using this tutorial ?
App Crash after loading more than 2 videos
Hi ,
I am uploading dynamic video targets. filling video targets dynamically by code. Can you please help me to how to load target at runtime. If there is memory issue then may be it can solve. i think vuforia sdk can't handle more than 2 videos
App Crash after loading more than 2 videos
Hi Alessendro
I suspect this line is causing me issue in renderframe. I am now using original videodimensions code. i have commented keyquad textures code in initrendeing.
App Crash after loading more than 2 videos
Hi, again, my recommendation is to make sure to read this and check every single code snippet and compare with what you do:
App Crash after loading more than 2 videos
Hi Alessendro,
Let me clear my use case. I don't want to show any textures which are binded with videos.
Therefore i commented out these lines
App Crash after loading more than 2 videos
Hi ,
My issue is resolved now. But i need to verify from you.
I removed all png files in vuforia sample except play button. After this, video1 was playing smooth , video2 was crashing 1 out of 10 times , video3 always crashed
App Crash after loading more than 2 videos
Hi, gald to hear you solved the issue.
Indeed, you need to have those png textures, or otherwise you need to adjust some of the texture related code in CPP;
if you look again at the tutorial: