By didithere
on Thu, 05/30/2013 - 01:36
Hi everyone,
I have some question to ask about building simple AR app with my own 3D model...
#1
Can I integrate 3D model with (*.FBX) extension with eclipse like Unity do?
#2
What files need to imported when I start building simple AR app?
Actually I'm new with Android, Vuforia and openGL, so sorry for the dumb questions...
Thanks... :)
[ASK]step-by-step building simple AR application
Hi,
if you want to import 3D models in .FBX, you will need to integarate some 3rd parties libraries that support that feature,
[ASK]step-by-step building simple AR application
Hi AlessandroB :)
Thx for you reply...
OK I think I got the point for question #2. Thx :)
Is there any best way that I can do to make my own 3D model works with my app?
[ASK]step-by-step building simple AR application
One way of making your model work with your app (if you don't use Unity) is to convert the model to OBJ format, and then convert the OBJ model to a header file using some script;
the whole procedure is detailed in this article:
[ASK]step-by-step building simple AR application
OK.
I get all the points so far.
Now I'm wondering how do we add different model for every target we have in dataset?
Target 1 : Stones -> Model : Teapot
Target 2 : Chips -> Model : Sphere
Thx.
[ASK]step-by-step building simple AR application
[quote=didithere]
OK.
I get all the points so far.
Now I'm wondering how do we add different model for every target we have in dataset?
Target 1 : Stones -> Model : Teapot
Target 2 : Chips -> Model : Sphere
Thx.
[/quote]
[ASK]step-by-step building simple AR application
Hi,
[ASK]step-by-step building simple AR application
[quote=AlessandroB]
Hi,
[ASK]step-by-step building simple AR application
I have replied in that thread.
[ASK]step-by-step building simple AR application
Hi AlessandroB,
I have export and import QCAR.jar file in Java Build Path, but I still have this error when I run my app on my device :
[ASK]step-by-step building simple AR application
Solved.
Sorry, my bad. :)
[ASK]step-by-step building simple AR application
Hi AlessandroB,
I have a questions about adding a feature in my AR app..
#1 : Can I display a TextView while in the Camera mode (while looking for the target)?
So the example is like this....
[ASK]step-by-step building simple AR application
#1 : Can I display a TextView while in the Camera mode (while looking for the target)?
[ASK]step-by-step building simple AR application
Hi AlessandroB,
Can I add Infinite Loop code in ImageTarget.cpp?
just like this
[ASK]step-by-step building simple AR application
Hi,
an infinite loop will make your application block in that rendering code, as you never exit the loop...
[ASK]step-by-step building simple AR application
So, is there a way to make my model rotate dynamically?
I have one more question,
I have apply my own texture on my own model, but it's looks alike didn't fit with my model...
How do I fix it? here
[ASK]step-by-step building simple AR application
anyone can help my problem?
till now I'm stuck in here...
thx :)
[ASK]step-by-step building simple AR application
Hi, about rotatign the model, you can check this article here:
https://developer.vuforia.com/forum/faq/android-how-can-i-rotate-teapot
[ASK]step-by-step building simple AR application
Hi AlessandroB,
I have a problem when my device render my 3D model,
[ASK]step-by-step building simple AR application
Hi, from the attached image I seem to see that the problem is with triangle culling;
what you can do is to add this line just BEFORE your glDrawArrays() line of code:
glDisable(GL_CULL_FACE);
and then add this line right AFTER the glDrawArrays():
[ASK]step-by-step building simple AR application
it worked, thx :)
another problem, when I run my app in my device it can display the 3D model...
but not long after displayed the model it went crashed...
logcat said :
[ASK]step-by-step building simple AR application
You're welcome.
Concerning your second question, about increasing the heap memory size of your app, this is Android-specific, and you can find many threads over the internet, for instance this is one: