By ruvoruvo
on Mon, 09/13/2021 - 11:38
1.Create default new project
2. Place default ARCamera, delete MainCamera
3. Create ImageTarget, fill with sprite
4. Create any default object (sphere in such case), scale it to 0.1 xyz
Ok, target recognized, sphere starts to draw - but if we move device, we have a black-sphere shaped track after normaly rendered sphere. What's wrong?
The "examples" works correctly on this device.
Hey,
Hey,
If the examples work on the device then it might be your scene. Would you be able to zip your project and share it?
Which Unity version are you using? Also are you using v10.0 or v10.1?
Thanks!
Kind regards,
Here. Without Library
Here. Without Library&Packages (too fat).
Viuforia 10.1.4
Unity 2020.3.17f1
Looks like a model drawn at
Looks like a model drawn at current frame in good state, but drawn in whole black(color of "clear") at frame -1,-2,-3 .... and "clear" is called not before each frame, but at unknown time peroid.
exactly....
frame 1 - camera (fone,below all), model (good) top
Any Ideas?
Any Ideas?