Is there any example or tutorial available on how to implement the camer patch classes?
sschoellhammer has achieved this in his patch and its available in this thread but there are some issues with this patch when used in devices. hope it helps.
There is not tutorial for implementing the camera patch code provided, but Elecman's UCS framework includes a shader that accomplishes the same thing in Unity. You might want to review that to see how it's applied - https://developer.vuforia.com/forum/qcar-api/unified-coordinate-system
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