Log in or register to post comments

Chance 3D AR Object with Button

January 12, 2014 - 9:20am #1
#pragma strict

var ObjectA: GameObject;
var ObjectB: GameObject;

var TempActor: String = "";

private var Clone: GameObject;
function OnGUI()
	GUI.BeginGroup(Rect(20, 20, 200, 270));
	GUI.Box(Rect(0, 0, 200, 315), "My Object");
	if (GUI.Button(Rect(20, 30, 160, 50), "Object A")) SwitchActor("A");
	if (GUI.Button(Rect(20, 100, 160, 50), "Object B")) SwitchActor("B");

function SwitchActor(mag)
	if (mag != TempActor)
		Destroy(GameObject.Find("Object" + TempActor));
		switch (mag)
			case "A":
			TempActor = "A";
			Clone = Instantiate(ObjectA, Vector3(0.02722934, 0.002441725, 0.1107947), Quaternion.identity);
			Clone.name = "ObjectA";
			case "B":
			TempActor = "B";
			Clone = Instantiate(ObjectB, Vector3(0.07206941, 0.07893508, 0.06796837), Quaternion.identity);
			Clone.name = "ObjectB";

// I put it in ARCamera

Excuse me, i have a problem... Please anyone help me...
When my phone camera focus to trackimage and I use the change button, it's working, I can change 3D object on my phone screen.
But, when i push the button "Object B", Object A is still showed and not destroy, its make the object A is struck down.

How to solve it ?

Chance 3D AR Object with Button

January 12, 2014 - 10:22am #2

Try running your scene in Vuforia's Play Mode ( i.e. the Play button in the Editor ), and watch the Hierarchy panel to confirm that the object names you are using are correct for the instantiated objects. 

Log in or register to post comments