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Change Teapot texture using 3d SW

May 21, 2012 - 5:38am #1

Hey, I'm digging in this issue for one week already,
I can export a 3d model (*.obj) using the obj2opengl script
http://heikobehrens.net/2009/08/27/obj2opengl/
No problem there,
BUT I don't know how to export the texture

I got several 3d softwares blender , 3d studio , Deep exploration

Looking for someone to help me export the texture so the opengl will wrap it on the object...

in 3d studio max i'm using render to texture and it doesn't work fine , i saw in this forums another post about this issue.

I know Kim said this is out of the scope , but i only need 2 things

A. What's the name of the SW you used to export teapot texture
B. What's the button name that does that

The rest i will figure out..

Please give me something to work with :p

Thanks.

Change Teapot texture using 3d SW

June 28, 2012 - 12:53am #4

thanks ans study ....

Re: Change Teapot texture using 3d SW

May 24, 2012 - 4:54am #3

The answer is:
Create the texture using uv unwrap
make sure that the final texture image need to be 256x256 and be flipped vertical

http://www.republicofcode.com/tutorials/3ds/unwrap_uvw_mapping/

Re: Change Teapot texture using 3d SW

May 21, 2012 - 5:44pm #2

Here is a discussion of how to do this using Blender - http://ar.qualcomm.at/node/2001956

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