By LexVR
on Tue, 01/02/2018 - 14:28
Hello,
My app is crashing on the Galaxy S6 with Android 7 (I can't test on another device). I attached a few log files with the crashes.
The app was made with Unity 2017.2.0f3. I already tried upgrading to Unity 2017.3.0f3, the crash remains the same.
From what I can decipher from the Debug/Error log the crash has something to do with the following methods:
(from Unity Debug log) Vuforia.VuforiaARController:UpdateState(Boolean, Boolean)
(from libVuforia.so) Vuforia::setInitParameters(_jobject*, int, char const*)
The crash happens often a few seconds after start, but it can also take more then a minute. On a few occasions the crash doesn't happen at all.
Everything works fine when I run it in the unity editor.
*Update*
*Update*
Further testing points towards 'ImageTargetBehaviour', as soon as I test a build with this script active the crash occurs as described in my previous post.
*Update 2*
Hello LexVR,
Hello LexVR,
Are you able to reproduce this crash in the sample projects? I have not encountered a crash on the Galaxy S6 when using Vuforia with either Unity 2017.2 or 2017.3.
Thanks,
Vuforia Support
When I make a new project
When I make a new project with Unity 2017.2.0f3 everything works, until I add a particle system as a child to the tracker. Then it crashes occasionally (but not always).
Some further digging in the project that always crashes reveals the following lines when Debugging with Proguard:
Hello again,
Hello again,
These messages are all related to ODG support, did you accidentally enable digital eyewear settings in the Vuforia Configuration? Can you share a screenshot of this (please block out your license key if you do)?
Thanks,
Vuforia Support
Eyewear type is set to 'None'
Eyewear type is set to 'None'. I attached the screenshot as requested of my configuration.
This is still unity 2017.2.0f3.