"We offer new support options and therefor the forums are now in read-only mode! Please check out our Support Center for more information." - Vuforia Engine Team

Draw 2D component

Hi all, With vuforia sdk Imagetargets example I am trying to draw a 2d component (Buttons, Label etc...). Following is my approach and it worked for me in other opengl projects 1 First I save the current opengl state 2 create orthographic 3 draw 2d stuff 4 Then restore the opengl state following is code and it didn't wok with ImageTargets example and it did work for other opengl android projects [CODE] // modify ImageTargets example public void onDrawFrame(GL10 gl) { // draw the camera texture and do tracking renderFrame(); // 2D start gl.glDisable(gl.GL_LIGHTING); gl.glDisable(gl.GL_FOG); gl.glDisable(gl.GL_TEXTURE_2D); gl.glDisable(gl.GL_DEPTH_TEST); gl.glDisable(gl.GL_CULL_FACE); gl.glViewport(0, 0, w, h); gl.glMatrixMode(gl.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glOrthof(0, w, 0, h, -1, 1) ; gl.glMatrixMode(gl.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); // draw 2D here //restore gl.glMatrixMode(gl.GL_PROJECTION); gl.glPopMatrix(); gl.glMatrixMode(gl.GL_MODELVIEW); gl.glPopMatrix(); }[/CODE] But this never draw any thing Could you please advice?

I was able to merge the BasicGLSurfaceView Android sample with Vuforia. Note that uses OpenGL ES 2.0 instead of 1.1. For your code, be sure to set the USE_OPENGL_ES_1_1 flag in the Android.mk file to true. If you include the 2D rendering code I'd be happy to test further. - Kim