Hello, I need help to solve a problem with my app.
I have developed an app with Unity 4, first in iOS (no much problems) and now is uploaded to the app store.
Now I have to launch the same app for Android. The app is a very large one (800+ Mb) and I had to split it with the "Split application binary" option checked.
First, I want to say that the app, after some changes, is running well without the splitting option (with one massive apk) but after the splitting process it doesn't work. I have a scene that works as interface before enter the main app, where the Vuforia camera starts running and this scene is working but, when I try to load the main scene the screen goes to black and nothing happends.
I have checked that the data is stored in the right place (/sdcard/Android/obb/<bundlename>). I have debugged the app with adb and I have attached the file.
I see lines like this:
E/Unity ( 6398): Unable to find QCARWrapper I/Unity ( 6398): DllNotFoundException: QCARWrapper I/Unity ( 6398): at (wrapper managed-to-native) QCARNativeWrapper:trackerManagerInitTracker (int) I/Unity ( 6398): at QCARNativeWrapper.TrackerManagerInitTracker (Int32 trackerType) [0x00000] in <filename unknown>:0 I/Unity ( 6398): at TrackerManagerImpl.InitTracker (Type trackerType) [0x00000] in <filename unknown>:0 I/Unity ( 6398): at DataSetLoadBehaviour.Awake () [0x00000] in <filename unknown>:0 ... I/Unity ( 6398): Trackable 14_ lost I/Unity ( 6398): I/Unity ( 6398): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54) I/Unity ( 6398): I/Unity ( 6398): Trackable 74E_ lost
Please, I need help becouse the deadline for the project is TODAY. I thought that split a working app should be trivial but...
Hi, the same topic is addressed here (where you can also find some workaround and code snippets):
https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/dataset-does-not-exist-error-when-using-unity-4-android