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Flash Player file(.swf) in Augmented Reality (Android)

November 13, 2012 - 10:24pm #1

Hello!

I am currently doing a project and I managed to code the Flash Player in the android phone/tablet.
But what I wanted would be when the camera scan a marker, the Flash Player appeared. (Augmented Reality)
Is it possible to be done?
Is there any project that I can refered to? 

Flash Player file(.swf) in Augmented Reality (Android)

November 15, 2012 - 2:34am #5

One note: for video on texture, (i.e. showing a textured quad on the target, where the texture is directly updated from the video stream),

you will need to run on Android 4.0 (ICS) or above (otherswise the sampke will still work but will only show the video in fullscreen mode).

for everything else, it should work on any device with Android 2.1 or higher.

Flash Player file(.swf) in Augmented Reality (Android)

November 15, 2012 - 12:12am #4

Ok thanks! :)

Flash Player file(.swf) in Augmented Reality (Android)

November 14, 2012 - 9:34am #3

Yes, that's all correct, you can follow harism's suggestion.

Flash Player file(.swf) in Augmented Reality (Android)

November 14, 2012 - 9:18am #2

Hi, if you didn't check VideoPlayback sample already it contains both (you can find it on Vuforia downloads page). Static texture is rendered when video is not playing and video is accessed through external OES texture otherwise. Flash animations are not supported AFAIK due to HW limitations but you can play video files default Android MediaPlayer understands.

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