Hi
1. Everytime I import Vuforia into a clean project I get
Assets/Vuforia/Scripts/WireframeBehaviour.cs(41,24): warning CS0618: `UnityEngine.Material.Material(string)' is obsolete: `Creating materials from shader source string will be removed in the future. Use Shader assets instead.'
2. Much larger issue
Building for android 5.1 in unity 5.1.3 (unsure if issue exists in iOS as I havent tried) i get flickering rgb tinted buttons when I have Vuforia enabled. It goes away when I delete the asset. The only way to get rid of them is to enable development mode, which obviously isnt realistic for production versions. I have the asset https://www.assetstore.unity3d.com/en/#!/content/14656 which when enabled, I assume also creates a form of debugging, becaue it also removes the issue, but again, i dont want fps counter on my production app, just to fix the issue your software is creating.
On some occasions after restarting unity the issue goes away unless I turn on MultiThreaded Rendering. On my Samsung Tab2 the opposite works and requires the MultiThreaded to be on, otherwise the same issue occurs. So unless I enable dev mode, I cant get it working on both devices properly.
Issue exists in your sample scenes as well
I have attached a screenshot that illustrates the issue
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I just finish testing the ARVR sample in unity 5.1.0f3 linux version, using vuforia 5.10
I am able to run the example but i have to change the script to time all the screens and simulate the presses.
because on android 6.0 i cant see any UI element, not the ones from the game sample or the ones i added.
if you switch to World Space the canvas and rotate the buttons or UI text that you created and they will show but once you detect anything with AR it goes away also the UI from the sample still missing with this fix, its only for the canvas.
On the computer everything shows normally,so i build for Windows 32 bit and run it on my win tablet, the game opened but no camera feed and this device has front/back cameras.
on android works but UI fails