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Frame marker integration in UNITY

Hi everyone,

 

How do I integrate frame markers in UNITY? I had seen the vuforia youtube tutorial and they drag and drop the 3D model onto the target marker. But what if I would like to have a frame marker that shows a carrot for example and then another frame marker  is an apple, and when these 2 come close together it will become another 3D model like a rabbit for example. May I know how should I do it? and when I searched around the forum , i found that i will have to set the worldcentermode to "specific target" but then after that, what should I do?

Thank you very much .

AlessandroB

Mon, 03/03/2014 - 20:39

If you want to detect when 2 different markers are detected simultaneously, you can write a script that query the StateManager to get the currently detected markers, along the lines of this code:

StateManager sm = TrackerManager.Instance.GetStateManager(),

AuroraBlaze

Tue, 03/04/2014 - 12:58

Thank you very much for all the guides . It had helped me fix that error and I will try to play around with the logic with the code that you had gave me to implement the integration  =).

AuroraBlaze

Tue, 03/04/2014 - 15:06

Hi,

 

I have tried using these line of codes , but it never seem to be able to enter the "if statement". when I tried to put marker A and marker B together.