Log in or register to post comments

FrameMarkers

March 1, 2012 - 11:13am #1

How do FrameMarkers work? Is it neccesary to create a dataset?

Re: FrameMarkers

March 2, 2012 - 12:10pm #4

No, there's no way to limit the number of frame markers that are tracked simultaneously. There isn't much reason to do this from a performance standpoint. You could customize the DefaultTrackableEventHandler to artificially limit the number of markers that receive the the OnTrackingFound callback, if you wanted.

- Kim

Re: FrameMarkers

March 1, 2012 - 7:03pm #3
ksiva wrote:

As of 1.5 frame markers are no longer contained in the dataset file. You create them programmatically at runtime instead. See the FrameMarkers sample, specifically the initTracker method in FrameMarkers.cpp.

- Kim

Well I forgot to mention something I'm using Unity and I managed to get it working thanks. It was really simple. I have an additional doubt is it possible to limit the number of FrameMarkers detected by QCAR or specify the number? I know this is possible with ImageTargets and somehow I'm supposing this is possible whit FrameMarkers. But before I keep looking for this I should ask is it possible?

If it is possible, what code should I modify? Thanks as always.

Re: FrameMarkers

March 1, 2012 - 4:32pm #2

As of 1.5 frame markers are no longer contained in the dataset file. You create them programmatically at runtime instead. See the FrameMarkers sample, specifically the initTracker method in FrameMarkers.cpp.

- Kim

Log in or register to post comments