By excalith
on Tue, 05/17/2016 - 12:51
Hello,I have been trying out AR VR sample with Gear VR. It seems like each camera has native device resolution instead of filling the per-eye area, thus it shows empty space around the camera view. I have seen a similar problem with Cardboard and a solution for that but couldn't find a solution for Gear VR.You can see the exact problem with screenshot and a solution for Cardboard in the topic:http://answers.unity3d.com/questions/1036249/google-cardboard-vuforia-camera-size-is-small.html
Any ideas how can I fill the area for each eye with camera stream without giving Vuforia headache tracking?
Thanks so much!
Can
The camera video background
The camera video background will only fill a portion of the available screen, according to the ratio between the total field of view amplitude (which is basically what you see in VR mode) and the FoV of the device camera (typically smaller than the total FoV that Cardboard or GearVR expect); &nbs