By jeeva3m
on Fri, 12/18/2015 - 10:47
Hi friends,
I using Vuforia5.0.5 in Unity3d 5.0 for developing AR app in my Samsung Galaxy S6.
While taking build, I have set the following in the unity player settings.
Rendering path: Deffered (Forward was not good for my app as i get white screen while zooming our move out of ImageTarget.)
Graphics level: Force Open GL ES 2.0
Device Filter: AR Mv 7 and Texture Compression: ETC (GLES 3.0).
-----------
Still, I am facing a serious heating problem while working with the AR app. after I close the app, the mobile gets normal immediatly.
Could you please suggest anything to solve this issue. I even tried to clear the cashe, killed processes and restarted too.
I just use a light-weight 3d model with touch control script.
thanks
Jeeva
Heating Issue with my Android AR app
Hi,
Can you try with simple Image target sample on S6 and see if the over-heating still occurs.
Heating Issue with my Android AR app
Hi @ganeshb,
thanks for the reply. I tried, heating is less comparitively. But still having the problem.
Heating Issue with my Android AR app
Recently I tried a C# script for finding out the number of frames per seconds (FPS) while the app is running.
It is rougly 20 to 25 FPS only. Just dont know what else makes the mobile heating.
Waiting for some help still..
Heating Issue with my Android AR app
You can also find a useful and very comprehensive guide to optmize graphics performance here:
http://docs.unity3d.com/Manual/OptimizingGraphicsPerformance.html
Heating Issue with my Android AR app
thanks AlessandroB for the reply... I tried to use those optimization techniques. There's a bit improvement. But still having the heating issue.
Heating Issue with my Android AR app
Heating Issue with my Android AR app
Thanks a lot AlessandroB
You are really a good samaritan!!! :) I will try these tips too.
Your replies and tips help a lot and increase my confidence...
-----
Heating Issue with my Android AR app
Hi AlessandroB
Heating Issue with my Android AR app
The 'Every Second V Blank' option renders a frame for every other screen refresh, so, given that the screen should referesh at 60 herz, your app will render at ~30 FPS.
Note that you can also control the frame rate via this API:
Application.targetFrameRate
Heating Issue with my Android AR app
Thank you so much.
Hi there,
Hi there,
I'm using Unity 5.6.0p3 and also get a serious heating problem on my Android Device (Sony xperia z5, but also on another deivce, I don't remember which model).
*/
Hello sobo,
I am having the same issue
I am having the same issue with all android phones I test my app on. I am doing minimal Update calls and mainly relying on touch events to trigger any other events. Is there a different scanning method to find targets on android vs iOS?
Hello,
Hello,
The difference in thermal performance you're observing is likely related to OEM platform optimizations.