Hello,
I'm loading a prefab called myModelPrefab onto a target during runtime using the script below. How would i now change between different prefabs that are located in my Resources file when i press a button?
using UnityEngine;
using System.Collections;
using Vuforia;
public class MyModelInstantiator : MonoBehaviour, ITrackableEventHandler {
private TrackableBehaviour mTrackableBehaviour;
public Transform myModelPrefab;
// Use this for initialization
void Start ()
{
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour) {
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
}
// Update is called once per frame
void Update ()
{
}
public void OnTrackableStateChanged(
TrackableBehaviour.Status previousStatus,
TrackableBehaviour.Status newStatus)
{
if (newStatus == TrackableBehaviour.Status.DETECTED ||
newStatus == TrackableBehaviour.Status.TRACKED ||
newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
{
OnTrackingFound();
}
}
public void ButtonPressed(){
}
private void OnTrackingFound()
{
if (myModelPrefab != null)
{
Transform myModelTrf = GameObject.Instantiate(myModelPrefab) as Transform;
myModelTrf.parent = mTrackableBehaviour.transform;
myModelTrf.localPosition = new Vector3(0f, 0f, 0f);
myModelTrf.localRotation = Quaternion.identity;
myModelTrf.localScale = new Vector3(0.0005f, 0.0005f, 0.0005f);
myModelTrf.gameObject.SetActive(true);
}
}
}