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How to make the GameObject under ImageTabckableTarget fixed on one point in the world center even if ImageTrackableTarget's lost

August 22, 2012 - 7:57pm #1

My english is soso, thanks all firstly.

 

I try to make an AR Android application by Unity3D, and I want to the teapot will not lost but still fixed on one point in the world center which can be showed to the end user even if the ImageTrackableTarget is lost. And at this monment, user can check the teapot by different direction?

How can I do for that? And is it possible to come true?

I have tried to comments all code in OnLost method, but not work well. 

Thanks again.

 

How to make the GameObject

August 22, 2012 - 9:15pm #3

The model's orientation relative to the camera relies on the pose information provided for the Trackable. Once the Trackable is lost, there is no way to determine the perspective of the camera. My advice is to accomplish this by having the user rotate the model interactively - e.g. https://ar.qualcomm.at/content/rotation-and-posematrix

How to make the GameObject under ImageTabckableTarget fixed

August 22, 2012 - 8:09pm #2

wait for the answer online...

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