I'd appreciate if someone could advise on my problem.
I have a Unity AR project, which simply contains one Image target with a 3D object placed on it. My goal was to implement some behavior when image target gets detected (show some UI for example).
I got a C# script for my ImageTarget that works fine:
public class ImageTargetTrack : MonoBehaviour, ITrackableEventHandler {
//class implementation..
public void OnTrackableStateChanged( TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus) { if (newStatus == TrackableBehaviour.Status.DETECTED || newStatus == TrackableBehaviour.Status.TRACKED || newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED) { // show create button } else { // hide create button } }
}
Now, I'd like to understand, is it possible to implement the same code in Android project, which was exported by Unity (and not using Vuforia SDK for Android)? In short, I want to integrate Android UI with Unity by showing/hiding Android button.
Thank you in advance.