Hi,
I am working on a Vuforia AR Project. Everything works in Unity when scenes are played but when I build it to Android as an APK and OBB expansion pack (so as to upload to Play Store) using the Split Binary Application in Unity's Publishing Settings the image targets don't trigger the AR visualization on the mobile device. This didn't seem to be an issue before I upgraded to Unity 2018.1.1f1 and Vuforia 7.1.34 and also is not a problem if don't use the Split Binary Application feature. Any ideas?
thanks,
Matthew
running:
Unity 2018.1.1f1
Vuforia 7.1.34
Hello Matthew,
I believe I addressed your question and follow-up question over in your Unity thread.
Thanks,
Vuforia Support