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just 8 seconds

May 23, 2012 - 7:07am #1

I managed to do this play 8 second!!!

http://www.youtube.com/watch?v=nsLrRaK2-3E

Re: just 8 seconds

May 30, 2012 - 10:58am #8

the problem is in java it will play in another layer and wont be exactly on the image we are tracking cause its the android player....

Re: just 8 seconds

May 30, 2012 - 6:43am #7

Have you tried managing videos in Java instead of C++ ???

Re: just 8 seconds

May 24, 2012 - 5:39am #6

hey.. i'm not doing it through unity...i'm coding it in eclipse

Re: just 8 seconds

May 24, 2012 - 3:08am #5

This will help you, tryit and tell me if it works for you.

http://u3d.as/content/defiant-development-pty-ltd/mobile-movie-texture/2w1

Re: just 8 seconds

May 24, 2012 - 3:05am #4

there ought to be a way where can play any video of desired length...i tried generating the bitmaps of the images in realtime using getTexturefromapk after every frame....but it didnt work out..taking too much time and the app is crashing....ksiva please help us out....

Re: just 8 seconds

May 24, 2012 - 2:44am #3

I did the same thing, but 180 frames, more than that does not work. Ok;)

Re: just 8 seconds

May 23, 2012 - 10:45pm #2

hey... how did u do this..??? i also did something like this...the way i did it was that i broke down the video into .jpg frames using a video converter....and loaded them into the textures array in ImageTargets and then called them one after another in the Render frame...the video streams well...but the problem is that if i give it more than about 100 frames it says VM can allocate enough space....dont know how to solve this problem..:confused:

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