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Loading Textures from AssetBundle

I am working on an AR Project using vuforia unity3d. I need to play an Animated texture sequence on an image plane. I have created the assetbundle for the textures. So when I show the image target infront of the webcam, I have been able to play the sequence properly on the Unity editor. But when i view the image target via the android mobile camera, the plane appears but not the images. Previously i had kept the textures in the project folder itself and I was able to load it successfully on the editor and android phone. But when i changed them to an assetbundle, I am able to play it on the editor but not in the android phone. I am not able to comprehend what is wrong over here. Can anyone please explain what mistake am I doing here

OK. In this case, you will want to verify that you can load the Asset Bundle and reproduce the same issue without using Vuforia (i.e. just with a Unity project with a standard Camera and no Vuforia ARCamera or other Vuforia prefabs),

Thank you for your valuable suggestion. I tried doing it without using Vuforia and the AR camera. I first tried loading the images from the folder and the image sequences worked fine. But when i tried using the Assetbundle i still got the same result.