By jessescott
on Mon, 09/08/2014 - 13:44
Here's a question.
I understand the difference in playing the video on a texture and sending it to a fullscreen activity, but I have a situation where I would like to use the textured option, but map/force the four quardrants of the texture to the four corners of the screen, rather than dynamically calculate the vertices of the tracking image.
I have an idea about where/what to edit in VideoPlaybackRenderer.java, but would appreciate any advice on doing this, if soemone knows exactly where to edit ... ??
Thanks...
Map Fullscreen on Texture to the whole screen
BUMP