Hi everyonewe've found that enabling multithreaded rendering in unty3d for android causes a tilebased rendering to occur with certain devices (samsung S5, experia z5, and more)
on samasung s6 no such errors occur.
If we disable multithreaded rendering in the build settings everything works fine, but we lose a lot of perfomance in our VR sections.
We're no trying to show the unity native webcamtexture as AR background instead of the vuforia video background. (still in progress), as we can enable the tracking to work properly and render our 3Dobjects correctly if we disable the background. Even with multithreading on.
I know in unity4.x multithreading+vuforia was a no go, as that still the case? or are we experienceing a bug of some sort..
Cheers
Tomas Sala