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Object Behaviour with dynamically created Frame Marker

Hi,

I have a project where I dynamically create a Frame Marker and load Objects on runtime from the Resources folder. Up to this point everything works fine, the object gets augmented. But now I want to add some behaviour when the user touches the object. I first had a static marker with a static object and could add the behaviour with 

gameObject.transform.GetChild(0).transform.RotateAround(Vector3.up, -deltaVector.x * speedFactor);  when the script was attached to the Marker. What should I now use instead of gameObject to adress the marker (and obviously, the augmented child)?  Thanks! - S