By shuchisheth
on Thu, 02/21/2019 - 12:13
While using sample project's dataset , it perfectly renders the object over image target or model target. But when I use my own created dataset ( from developer portal -> target manager -> add database -> add single image -> add) , it doesn't render anything. But ,TrackableResultList shows the object is detected from its size. -->sample dataset for image target is having .dat,.xml,.txt files -->sample dataset for model target is having .dat,.xml,.v3d files -->my dataset for image n model target is only having .dat,.xml files
What should i do to render something over the real 3d object?
Hello,
Hello,
You can find a mesh as output by the Model Target generator. One is a GLTF in Ascii format (".gltf"), along with binary asset files (".bin"). These assets are *not* included in the Model Targets device database. It is up to you to package it with your project/app.
Hello,
Hello,
I am developing my app using android studio. The shown guidelines are of Unity.
Hello,
Hello,
[quote=shuchisheth]
I am developing my app using android studio. The shown guidelines are of Unity.
[/quote]
Apologies for the mistake.
[quote=shuchisheth]
Hello,
Hello,
Thanks for the guidelines. But still facing the same issue.
Hello,
Hello,
I'm guessing that the device database is failing to load due to a missing Vuforia license key.
Hello,
Hello,
I am already using the vuforia license key into my project. what else I can do ?
And the device is loading dataset and also detecting the real 3d object. The issue is only that it doesn't draw anything over detected 3d object.
Hello,
Hello,
Is there anything you can help me with? I am not getting any solution to get rid out of this.
Your help would be really appreciable.
Thanks,
Shuchi Sheth