By thematerialgroup
on Wed, 06/20/2012 - 17:07
Hello,
I need to load textures for different animations when QCAR recognizes a marker. I want to load them on a separate thread from the rendering thread so that the camera doesn't appear frozen during this process. Is there a way to accomplish this in android. I was able to do this successfully in ios because I could setup another OpenGL context on another thread that used the same sharegroup, but I'm not sure if there is a similar facility on android.
Re: OpenGL texture load on separate thread
Re: OpenGL texture load on separate thread
Re: OpenGL texture load on separate thread
Re: OpenGL texture load on separate thread