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Playing animation over the marker

September 21, 2012 - 7:38am #1

I am trying to play an animation over a marker, something like https://play.google.com/store/apps/details?id=com.paultons.peppapig. Any sample apps available for this or can I modify the ImageTarget app somehow to achive the animation running on a marker?

Playing animation over the marker

February 15, 2013 - 10:52pm #5

@KamlameetevaggeliaI am also trying the same thing..any success..??

Please share some intel..I want to render this when I detect the maker. I dont have the license to publish the apk from Unity so i guess I am stuck with coding in OpenGL option..which i belive is more satisfying than using some tool which is merely an abstraction..!!
 

 

Playing animation over the marker

September 21, 2012 - 3:13pm #4

Here's a project that you might be interested in - https://ar.qualcomm.at/content/vuforia-integration-gamekit

They've integrated GameKit w/ Ogre to Vuforia. You can author your animations using Blender and import them as .blend files.

Developing or integrating an animation engine on your own, w/o any C++ experience is going to be a challenge. The example that I'd linked shows the necessary OpenGL operations, but you'll need to adapt these to the rendering context that's demonstrated in the samples.

Playing animation over the marker

September 21, 2012 - 1:56pm #3

Hello, I am working with the native Android SDK. I have read the article you are proposing but i find it difficult to apply that code to Android :S.

The GLKViewController Class ,that the code starts with ,doesn't even exists in android..Who could i work with that "transformation"? Could you advice me step by step into that? I am noob in c++ and mobile Apps.

I have found here the code of the above example  http://code.google.com/p/iphonebits/source/browse/trunk/src/BouncyBall/Classes/GLViewController.m?r=17&spec=svn17

Thanks a lot,

Eva

Playing animation over the marker

September 21, 2012 - 9:01am #2

Are you working with the native Android SDK , or the Unity Android Extension?

Accomplishing this will be easier in Unity. For native Android, you'll need to implement the animation code yourself in OpenGL. Here is a tutorial for iPhone that's applicable to Android for this purpose - http://iphonedevelopment.blogspot.com/2009/12/opengl-es-from-ground-up-part-9a.html

Alternatively you could use our Video Playback capability and manipulate the playhead to control the animation sequence. See the VideoPlayback sample for an example of how video is handled w/ Vuforia.

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