Dear Vuforia Team,
I'm a little confused with a problem. Maybe you can help me.
I'm using Unity 5.1.2 and Vuforia 4.2.3. I have a 3D application for Android with 2 scenes. In the first scene I have an AR Camera and I load some assets and after that I load the 2nd scene.
Everything is working fine with ARM phones (Samsung Galaxy S3 / S4, Galaxy Tab / Tab S, HTC One, Motorola G).
But with X86 phones (Dell ICONIC, Motorola SMi, Zenfone 2) a lot of things are not working.
Using OpenGL 2 :
On X86 phones, after the Unity splash screen, the application is closed on some phones, and for others I have something like that :
OpenGL 2 + FAT (ARM + X86)
Same problem but for some phones, the screen is yellow ...
After that I tried to Update to Unity 5.2.0f3 :
Nothing better
If I don't use OpenGL2 I have something better :
The 1st scene is loaded normally but for the 2nd scene I have the same camera problem.
Are you aware of some technical issues happening only with X86 phones?
Thx a lot
Hello,
Thank you for the quick answer.
Problem solved by changing the player settings as described in your link.
Thanks again!!