Hi!
I'm pretty new to developing Applications, so i got several problems understanding procedures and structures of an Android project. Due to this, i thought it would be better to ask in advance how to structure a planned Application, than to realize after a few years i should have started completley different.
The idea is to have an "empty" baseapplication in which the user can load content of an topic of interest from a list ( topic a, b, c, etc. ).
The Features of the loaded content can be:
- Info Pages
- Image gallery
- Augmented Vuforia Part ( with 3ds MAX & Unity3D )
Using Eclipse to develop. There are soo many Tutorials, How-To-Do's and Samples but i don't know which are the right ones for my desired features.
So my main questions are:
- How is this managed to make the ( empty ) Main Application and the Content ? Is it a Eclipse Project for the MainApp and a Eclipse Project for each topic - or is it one Project with kind of "Dummy"-Activities filled with downloaded content ?
- How is it managed to store the loaded content on the device and use it in further sessions ?
- What do i have to consider because of the usage of Unity3D content ?
Would be happy about every link, tip and anything that helps :-)
thanks in advance
robert
Projectstructure for desired Features
Hi, this question is a quite general Android-related question (not really in Vuforia domain);
however, as a general guideline, a possible approach would be:
Projectstructure for desired Features
Hi Allessandro,
thank you for the quick response. Ok that's really a good start - but one Vuforia question:
Every Libray Project uses integrated Unity Parts - so does the MainActivity of the Launcher Project have to extent also QCARPlayerActivity ?
Projectstructure for desired Features
No, the main activity is just a "standard" activity, you don't need to extend that from QCARPlayerActivity; however, your sub-module project based on Unity will have to.