Hi, I would like to display my 2d texture when the target isn't in the view of the camera. This is in the UserDefinedTargets app. I just want it to display like it would on the very first frame when the program creates a new target and tracks it (perfectly parallel to the screen). The purpose is to let the user get a preview of what the projected texture is so he/she can align it before assigning it to a texture.
I have given some thought about doing this in the main thread, but I have a custon gui where I would be drawing to a view which isn't the same dimensions of the ar view. This would make it extremely difficult to calculate the initial position and size of the target in relation to the view.