By puzzlekings
on Thu, 11/12/2015 - 11:57
Hi Alessandro
I have an odd problem whereby I have the same build of a Unity Vuforia App running on two identical tablets (maybe slightly different firmware) but one tablet shows a more "zoomed in" view than the other.
Camera mode is set to DEFAULT, or QUALITY - makes no difference.
It makes no difference whether the tablet resolution is native 2560*1600 or scaled down to say 1280*800 using Screen.SetResolution(1280, 800, true);
The odd thing is that when I use the built-in camera app the tablets show an identical view i.e. both at the same level of zoomed in.
Do you have any idea what could be causing this or how I might be able to find out what might be causing this?
many thanks in advance,
Nalin
Same Unity build on two Experia Z4 tablets - different camera re
Hi Nalin,
could you run this code in both tablets and see what you get?
Same Unity build on two Experia Z4 tablets - different camera re
Thanks Alessandro
One of the tablets had an older version of the Experia software on it and after upgrading to it this issue went away and both tablets now have the same camera view in Vuforia - how strange?
Same Unity build on two Experia Z4 tablets - different camera re
Same Unity build on two Experia Z4 tablets - different camera re
Thanks Alessandro
This info really helps a lot.
I changed the frame rate using this code
Same Unity build on two Experia Z4 tablets - different camera re
Where do you call that code ?
I'd suggest putting it in the Start() method of one of your script.
Also, make a quick search in your project scripts to check that no other script is setting the frame rate to 60 fps (using the same API).