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Samsung Galaxy S7 heating issue with Vuforia/Unity3d

Hello,

    The Galaxy S7 on which I test my AR project is heating very much and quickly and I don't know why.

    I use Unity 5.5.0f3 and Vuforia 6.1.17.

    Here the data I get in the profiler :

    CPU and GPU Usage :     - mean : 10 ms and run between 200 and 60 FPS     - very max peak : 30 ms (with vuforia using 65% of the CPU usage)

    Rendering :     - draw calls : < 20     - total batches : < 20     - set pass calls : < 10     - tris : 668 to 2.4k     - verts : 1.3k to 6.7k

    Memory :     - used total : < 250 MB     Textures : 86.5 MB     Meshes : 7.1 MB     Materials : 351 KB     Assets : 4468     GO in scene : 195     Total objects in scene : 1462     Total object count : 5930

    Are my performances good for mobile devices ? Where can I find "default min values" for each category, to have a "standard" ?

    Where does the heat problem may come from ? How can I solve that ?

    Thank you in advance.

FelineShow

Fri, 02/10/2017 - 01:28

My Honor 6 also met a similar problem several months ago. One day when I was eating dinner as surfing the internet with the phone. It suddenly became too hot and at one moment, I even think it is going to explode. I do not know what's wrong with that shit.

tazzkiller

Fri, 05/19/2017 - 16:07

Same problem here with Vuforia and Galaxy S7 exclusively, on other phone we don't have this problem.