Hello,
The Galaxy S7 on which I test my AR project is heating very much and quickly and I don't know why.
I use Unity 5.5.0f3 and Vuforia 6.1.17.
Here the data I get in the profiler :
CPU and GPU Usage :
- mean : 10 ms and run between 200 and 60 FPS
- very max peak : 30 ms (with vuforia using 65% of the CPU usage)
Rendering :
- draw calls : < 20
- total batches : < 20
- set pass calls : < 10
- tris : 668 to 2.4k
- verts : 1.3k to 6.7k
Memory :
- used total : < 250 MB
Textures : 86.5 MB
Meshes : 7.1 MB
Materials : 351 KB
Assets : 4468
GO in scene : 195
Total objects in scene : 1462
Total object count : 5930
Are my performances good for mobile devices ? Where can I find "default min values" for each category, to have a "standard" ?
Where does the heat problem may come from ? How can I solve that ?
Thank you in advance.
Same problem here with Vuforia and Galaxy S7 exclusively, on other phone we don't have this problem.