Hello,
The Galaxy S7 on which I test my AR project is heating very much and quickly and I don't know why.
I use Unity 5.5.0f3 and Vuforia 6.1.17.
Here the data I get in the profiler :
CPU and GPU Usage : - mean : 10 ms and run between 200 and 60 FPS - very max peak : 30 ms (with vuforia using 65% of the CPU usage)
Rendering : - draw calls : < 20 - total batches : < 20 - set pass calls : < 10 - tris : 668 to 2.4k - verts : 1.3k to 6.7k
Memory : - used total : < 250 MB Textures : 86.5 MB Meshes : 7.1 MB Materials : 351 KB Assets : 4468 GO in scene : 195 Total objects in scene : 1462 Total object count : 5930
Are my performances good for mobile devices ? Where can I find "default min values" for each category, to have a "standard" ?
Where does the heat problem may come from ? How can I solve that ?
Thank you in advance.
My Honor 6 also met a similar
My Honor 6 also met a similar problem several months ago. One day when I was eating dinner as surfing the internet with the phone. It suddenly became too hot and at one moment, I even think it is going to explode. I do not know what's wrong with that shit.
Same problem here with
Same problem here with Vuforia and Galaxy S7 exclusively, on other phone we don't have this problem.