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Samsung Galaxy S7 heating issue with Vuforia/Unity3d

January 27, 2017 - 1:49am #1

Hello,

    The Galaxy S7 on which I test my AR project is heating very much and quickly and I don't know why.

    I use Unity 5.5.0f3 and Vuforia 6.1.17.

    Here the data I get in the profiler :

    CPU and GPU Usage :

    - mean : 10 ms and run between 200 and 60 FPS

    - very max peak : 30 ms (with vuforia using 65% of the CPU usage)

    Rendering :

    - draw calls : < 20

    - total batches : < 20

    - set pass calls : < 10

    - tris : 668 to 2.4k

    - verts : 1.3k to 6.7k



    Memory :

    - used total : < 250 MB

    Textures : 86.5 MB

    Meshes : 7.1 MB

    Materials : 351 KB

    Assets : 4468

    GO in scene : 195

    Total objects in scene : 1462

    Total object count : 5930



    Are my performances good for mobile devices ? Where can I find "default min values" for each category, to have a "standard" ?

    Where does the heat problem may come from ? How can I solve that ?

    Thank you in advance.

Samsung Galaxy S7 heating issue with Vuforia/Unity3d

May 19, 2017 - 9:07am #3

Same problem here with Vuforia and Galaxy S7 exclusively, on other phone we don't have this problem.

Samsung Galaxy S7 heating issue with Vuforia/Unity3d

February 9, 2017 - 5:28pm #2

My Honor 6 also met a similar problem several months ago. One day when I was eating dinner as surfing the internet with the phone. It suddenly became too hot and at one moment, I even think it is going to explode. I do not know what's wrong with that shit. But I though in retrospect that my phone also got the problem of being too slow when i tried to open my photo album and i think that may be because of the decreasing storage space. So i tried many softwares such as mp4 compressor and cclean for Android and it turned out to be better although sometimes still a little bit hot.

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