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show all the parts of the teapot

August 20, 2013 - 10:55pm #1

Currently i am doing a project which display the detail information about 3D model using ImageTargets project. When i click on the body of teapot, it will display a word "Body", if i click on the handler of the teapot, it will display "Handler". Am i able to do this by modified ImageTargets project? If yes, how should i do it? Please help me. thank you very much

show all the parts of the teapot

August 26, 2013 - 5:35am #6

You re welcome

show all the parts of the teapot

August 22, 2013 - 4:36am #5

Thank you very much. I will try it.

show all the parts of the teapot

August 22, 2013 - 4:33am #4

If you want to combine Unity with Android code, you can either create an Android plugin and use it within Unity, or export a Unity project to an Android project that you can extend using Eclipse (or other Java IDE of your choice);

these options are illustrated in these 2 articles:

https://developer.vuforia.com/resources/dev-guide/unity-android-plugins

https://developer.vuforia.com/resources/dev-guide/extending-unity-android-activity-and-adding-custom-views-eclipse

 

show all the parts of the teapot

August 22, 2013 - 4:27am #3

Thank you for replying.  Because currently i am developing my app under android environment, so if i use Unity, i am not sure how to integrate unity code to my android code. And i never use Unity before, so i don't know how to start.

show all the parts of the teapot

August 21, 2013 - 12:51am #2

Hi, you can do this, of course, and you can start from the Image targets sample;

but this will require that you implement some ray-casting / picking algorithm to determine which part of the 3D model you are touching; or that you integrate some 3rd party library that has such functionality (Vuforia does not offer such functionality as part of the SDK).

Also, whatever solution you take, it is probably a good idea to split the model in 2 parst (the body and the handle), so to have distinct objects which can be identified by the ray-cast / pcking algorithm.

Also, have you considered using Unity ? This would make it much easier, as Unity already provides these kind of features.

 

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